Fearful Favor

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Required Fear Domain 3
Range Community, Organization, or Group previously influenced by your Unnerving Reputation
Area One Settlement, Faction, or Defined Group
Duration 1 day x Rank
Casting Verbal, Somatic
Cast Action 1 Minute Ritual
Mana Cost 2 Mana
Effect You may call upon your fearful reputation to extract aid, information, or service from those who dread your displeasure. You invoke this power in any community or organization where your Unnerving Reputation or Dread Presence Domain Power has taken hold. When you request assistance, roll Intelligence + Channeling + Domain Rank. Each success represents a minor concession granted by the fearful populace, such as information, supplies, protection, or use of a service.
  • 1+ Successes: A moderate favor is granted (temporary shelter, guarded escort, financial aid, or use of official resources).
  • 3+ Successes: A significant favor is granted, such as access to restricted information, hidden contacts, or an official’s cooperation.
  • 5+: The aid is given freely and with haste, as the target fears that hesitation might draw divine wrath.

The cooperation lasts for 1 day per Domain Rank or until your requests become unreasonable or overtly malicious. If you betray or harm those who granted the favor, the effect permanently sours; any further use of Fearful Favor in that region suffers a –2d10 dice penalty as paranoia replaces obedience. Your Dread Presence Domain Power bolsters this act; all targets under its effect suffer –1d10 to resist or refuse requests made through Fearful Favor.