Fate's Path

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Required Fate Domain 4
Range 10 yards x Rank
Area Rank Targets
Duration Instant
Casting Verbal, Somatic
Cast Action Free (Reactive)
Cost 3 Mana
Effect Once per encounter, reactively change Rank targets' movement actions to arrive at a different destination point. Must succeed on an Intelligence + Channeling + Fate Domain roll opposed by Mental Resistance, and targets must all be traveling the same direction and end in the same place. The total distance moved must remain the same, and the new movement action choice must be a choice that the target could have reasonably chosen to make instead (as decided by the Storyteller). The Storyteller may choose to provide a fixed list of possible movement actions to pick from. The target still retains any additional actions, as decided by the Storyteller, from their new location. This ability may be activated after the target's movement action and before or after the target's standard action but must be used before anyone else takes an action. If the action is completed and initiative moves on, what has happened has already been woven into the weave of Fate and may not be changed.