Divine Lance

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Required Valor Domain: Knight of Valor 5
Range Line of Sight
Target Area Caster's Summoned Mount
Duration 24 Hours
Casting Verbal, Somatic
Action Standard
Cost 4 Mana
Effect After a short prayer, the channeler's summoned Mount gains one of the following Blessings for 24 hours, which must be selected at the time of purchase and may not be changed:
  • Aerial Lance: This Blessing enables the Mount to fly, moving freely in three dimensions and allows the mount to attempt aerial Charge attacks at full speed.
  • Nimble Lance: With this Blessing, the Mount gains an additional Move Action once per encounter, and may ignore movement penalties from Difficult Terrain as well as Threatened spaces.
  • Unbreakable Lance: This Blessing allows the Mount to immediately recover from even grievous damage. Once per day, after the Mount's hit points have been reduced to 0, the Mount may be Reactively re-summoned from the Gauntlet as per Summon Mount. However, the Mount returns with full Health and Vigor.
  • Vicious Lance: This combat Blessing enables the Mount to make its own Attack rolls with a +3 Divine bonus, even while being ridden. The Mount's innate Armor Piercing, if any, is converted to Magical Armor Piercing and can pierce even Armor Spells. If a Mount's Attack would knock a target back, the knockback distance is doubled and 1 point of non-lethal Concussive damage is also dealt.
  • Guarded Lance: This defensive Blessing provides one Guarded Charge per hour (up to 3 a maximum of 3 charges) that may be Reactively consumed to block incoming attacks aimed at the channeler or her Mount. This uses the mount's Attack Roll + 5 Divine bonus vs. the attacker's unmodified Attack roll. If the mount's roll exceeds the incoming Attack roll in successes, the attack is countered and prevented from dealing damage. Attacks prevented in this way do not activate Wards, reactive armor spells, or other defenses unless explicitly stated in the effect.
  • Hidden Lance: This blessing helps the Mount and channeler to remain hidden when necessary. The Mount may attempt Stealth Skill checks using the channeler's full Stealth skill dice while ridden, ignoring the rider's Armor Check penalties. The Mount may always move at full speed while stealthed and, once per encounter, initiating a Charge from Stealth while mounted will not break Stealth until damage is dealt.