Arctic Seethe

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
This roiling, many-limbed serpent consists of a number of agitated water spirits. Drawn to one another, a positive feedback loop of icy rage unites the Seethe with one purpose: to consume and destroy all in its path. Due to the amalgamation of spirits pushing and pulling against one another, a Seethe often has trouble changing its course once set. A lumbering, sloshy behemoth, it tends to grab anything within reach - like a ponderous toddler searching out new flavors of dirt.
Image Stats Special Abilities
Seethe.png
Health: 36/24/12
Vigor: 24/16/8
Physical Defense: 5 (2 dodge, 3 armor); +3/2/1 Damage Reduction
Magical Defense: 2. +4 Cold Immunity, immune to Frost effect.
Magic Resistance: 12d10
Attack: 11d10 Cold.
 Grapple: 12d10; Grappled targets are immediately drowning.
 Crush: 12d10 Cold, Crush applies Frost; 
Initiative: + 0
Speed: 11

1. Attacks apply Frost

2. Grasping Limbs*

3. Dispersion**

4. Aqueous Swarm***

*Grasping Limbs: Though not particularly coordinated, the powerful, watery limbs of the Seethe are such that they can be utilized to grapple and crush its targets. If Crush is successful vs. the target’s Escape Artist or Unarmed Combat, all successes cause lethal damage.

**Dispersion: When in contact with a body of water, the Seethe is able to use its mass to disperse the kinetic energy of incoming physical attacks. Gain +1 physical DR x Tier (12 health).

***Aqueous Swarm: The Seethe at its strongest is a Huge creature and has a Reach of 3. Each time its current health is reduced by 12 points, its "Tier" decreases. It drops 1 size category, its Max Vigor is reduced by 8, and its Reach decreases by 1. Additionally, a Seethe may grapple or attack up to 1 creature (Large size or smaller) x Tier per round. Any creature enveloped by one of the Seethe’s many limbs takes on the Drowning status effect until freed.