Water Spirit: Difference between revisions

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==Rank 1: Small==
==Rank 1: Small==
  Health:  
  Health: 6
  Vigor:  
  Vigor: 2


  Physical Defense: ( dodge, armor); Damage Reduction
  Physical Defense: 2 (1 dodge, 1 armor); 1 Physical Damage Reduction
  Magical Defense: ; Magical Damage Reduction
  Magical Defense: 1
  Magic Resistance:  
  Magic Resistance: 9d10


  Attack:
  Attack: 3
  Initiative: +
  Initiative: +0
  Speed:  
  Speed: 5


==Rank 2: Medium==
==Rank 2: Medium==
  Health:  
  Health: 6
  Vigor:  
  Vigor: 4


  Physical Defense: ( dodge, armor); Damage Reduction
  Physical Defense: 4 (2 dodge, 2 armor); 2 Physical Damage Reduction
  Magical Defense: ; Magical Damage Reduction
  Magical Defense: 1; 1 Magical Damage Reduction
  Magic Resistance:  
  Magic Resistance: 9d10


  Attack:
  Attack: 5
  Initiative: +
  Initiative: +0
  Speed:  
  Speed: 5


==Rank 3: Large==
==Rank 3: Large==
  Health:  
  Health: 10
  Vigor:  
  Vigor: 6


  Physical Defense: ( dodge, armor); Damage Reduction
  Physical Defense: 6 (3 dodge, 3armor); 2 Physical Damage Reduction
  Magical Defense: ; Magical Damage Reduction
  Magical Defense: 2; 1 Magical Damage Reduction
  Magic Resistance:  
  Magic Resistance: 10d10


  Attack:
  Attack: 5
  Initiative: +
  Initiative: +0
  Speed:  
  Speed: 7


==Rank 4: Huge==
==Rank 4: Huge==
  Health:  
  Health: 12
  Vigor:  
  Vigor: 8


  Physical Defense: ( dodge, armor); Damage Reduction
  Physical Defense: 8 (4 dodge, 4 armor); 3 Physical Damage Reduction
  Magical Defense: ; Magical Damage Reduction
  Magical Defense: 2; 2 Magical Damage Reduction
  Magic Resistance:  
  Magic Resistance: 11d10


  Attack:
  Attack: 7
  Initiative: +
  Initiative: +0
  Speed:  
  Speed: 7


==Rank 5: Greater==
==Rank 5: Greater==
  Health:  
  Health: 17
  Vigor:  
  Vigor: 10


  Physical Defense: ( dodge, armor); Damage Reduction
  Physical Defense: 10 (5 dodge, 5 armor); 3 Physical Damage Reduction
  Magical Defense: ; Magical Damage Reduction
  Magical Defense: 3; 2 Magical Damage Reduction
  Magic Resistance:  
  Magic Resistance: 13d10


  Attack:
  Attack: 9
  Initiative: +
  Initiative: +0
  Speed:  
  Speed: 9


[[Category:Monster Guide]]
[[Category:Monster Guide]]

Revision as of 04:11, 6 May 2020

Special Ability

Water Spirits gain Cold Immunity equal to Rank, and are immune to Frost effects.

Depth:

Rank times each day, when a manifested water spirit is in contact with a body of water larger than itself, it may take a Standard action to take on additional volume and bolster its reserves. At Rank 1, gain +1 Max Vigor. At Rank 3, this increases to +2, and then +3 at Rank 5.

This effect does not stack, and will last for one encounter or until the manifested spirit is dismissed

Rank 1: Small

Health: 6
Vigor: 2
Physical Defense: 2 (1 dodge, 1 armor); 1 Physical Damage Reduction
Magical Defense: 1
Magic Resistance: 9d10
Attack: 3
Initiative: +0
Speed: 5

Rank 2: Medium

Health: 6
Vigor: 4
Physical Defense: 4 (2 dodge, 2 armor); 2 Physical Damage Reduction
Magical Defense: 1; 1 Magical Damage Reduction
Magic Resistance: 9d10
Attack: 5
Initiative: +0
Speed: 5

Rank 3: Large

Health: 10
Vigor: 6
Physical Defense: 6 (3 dodge, 3armor); 2 Physical Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 10d10
Attack: 5
Initiative: +0
Speed: 7

Rank 4: Huge

Health: 12
Vigor: 8
Physical Defense: 8 (4 dodge, 4 armor); 3 Physical Damage Reduction
Magical Defense: 2; 2 Magical Damage Reduction
Magic Resistance: 11d10
Attack: 7
Initiative: +0
Speed: 7

Rank 5: Greater

Health: 17
Vigor: 10
Physical Defense: 10 (5 dodge, 5 armor); 3 Physical Damage Reduction
Magical Defense: 3; 2 Magical Damage Reduction
Magic Resistance: 13d10
Attack: 9
Initiative: +0
Speed: 9