Unarmed Combat Skill
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Unarmed Combat represents the ability to fight and deal damage with bare hands/feet/elbows/claws/teeth. This skill is broken up into Striking, Grappling or Natural Weapons, and every purchase of this skill must apply to these subtypes, and each subtype ranks up separately. Regardless of which form of Unarmed Combat selected, both hands must be free to perform Unarmed Attacks. Unarmed Attacks may not be combined with a Shield or an offhand weapon.
On unarmed combat attacks, your skill in the subtype is added to the applicable statistic and base damage to determine the dice pool.
Subtype | Base Effect |
---|---|
Striking | Str/Dex + Unarmed Combat + 2d10 (Non-Lethal Damage) |
Grappling | Str/Dex + Unarmed Combat Opposed Roll vs. Target's Unarmed Combat OR Escape Artist (whichever is higher).
|
Natural Weapons | Str/Dex + Unarmed Combat + Natural Weapon base damage (e.g. 2d10 lethal damage +1 Armor Piercing)
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