Unarmed Combat Skill: Difference between revisions
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| Grappling || Str/Dex + Unarmed Combat Opposed Roll vs. Target's Unarmed Combat OR Escape Artist (whichever is higher). | | Grappling || Str/Dex + Unarmed Combat Opposed Roll vs. Target's Unarmed Combat OR Escape Artist (whichever is higher). | ||
* An attacker is unable to attempt grapples with targets 2 or more size categories larger than | * An attacker is unable to attempt grapples with targets 2 or more size categories larger than themselves. | ||
* If successful, the target is [[Conditions#Grappled|Grappled]]. | * If successful, the target is [[Conditions#Grappled|Grappled]]. | ||
* An attacker who has successfully grappled a target may use a Standard Action on subsequent turns to Squeeze their target. This results in an opposed roll vs. the target's Unarmed Combat or Escape Artist, whichever is higher. Any successes above the target's roll are dealt as Non-Lethal damage. | * An attacker who has successfully grappled a target may use a Standard Action on subsequent turns to Squeeze their target. This results in an opposed roll vs. the target's Unarmed Combat or Escape Artist, whichever is higher. Any successes above the target's roll are dealt as Non-Lethal damage. |
Revision as of 14:43, 16 April 2023
Unarmed Combat represents the ability to fight and deal damage with bare hands/feet/elbows/claws/teeth. This skill is broken up into Striking, Grappling or Natural Weapons, and every purchase of this skill must apply to these subtypes, and each subtype ranks up separately. Regardless of which form of Unarmed Combat selected, both hands must be free to perform Unarmed Attacks. Unarmed Attacks may not be combined with a Shield or an offhand weapon.
On unarmed combat attacks, your skill in the subtype is added to the applicable statistic and base damage to determine the dice pool.
Subtype | Base Effect |
---|---|
Striking | Str/Dex + Unarmed Combat + 2d10 (Non-Lethal Damage) |
Grappling | Str/Dex + Unarmed Combat Opposed Roll vs. Target's Unarmed Combat OR Escape Artist (whichever is higher).
|
Natural Weapons | Str/Dex + Unarmed Combat + Natural Weapon base damage (e.g. 2d10 lethal damage +1 Armor Piercing)
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