Unarmed Combat Skill: Difference between revisions

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Unarmed Combat represents the ability to fight and deal damage with bare hands/feet/elbows. This skill is broken up into Striking or Grappling, and every purchase of this skill must apply to either subtype, and each subtype ranks up separately. Regardless of which form of Unarmed Combat selected, both hands must be free to perform Unarmed Attacks. Striking and Grappling may not be combined with a Shield or an offhand weapon.
Unarmed Combat represents the ability to fight and deal damage with bare hands/feet/elbows/claws/teeth. This skill is broken up into '''Striking''', '''Grappling''' or '''Natural Weapons''', and every purchase of this skill must apply to these subtypes, and each subtype ranks up separately. Regardless of which form of Unarmed Combat selected, both hands must be free to perform Unarmed Attacks. Unarmed Attacks may not be combined with a Shield or an offhand weapon.


On unarmed combat attacks, your skill in the subtype is added to the applicable statistic and base damage to determine the dice pool.
On unarmed combat attacks, your skill in the subtype is added to the applicable statistic and base damage to determine the dice pool.
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* If successful, the target is [[Conditions#Grappled|Grappled]].  
* If successful, the target is [[Conditions#Grappled|Grappled]].  
* An attacker who has successfully grappled a target may use a Standard Action on subsequent turns to Squeeze their target. This results in an opposed roll vs. the target's Unarmed Combat or Escape Artist, whichever is higher. Any successes above the target's roll are dealt as Non-Lethal damage.
* An attacker who has successfully grappled a target may use a Standard Action on subsequent turns to Squeeze their target. This results in an opposed roll vs. the target's Unarmed Combat or Escape Artist, whichever is higher. Any successes above the target's roll are dealt as Non-Lethal damage.
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| Natural Weapons || Str/Dex + Unarmed Combat + Natural Weapon base damage (e.g. 2d10 lethal damage +1 Armor Piercing)
* Learning Unarmed Combat (Natural Weapons) requires you to ''have'' natural weapons.
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Revision as of 11:03, 24 August 2020

Unarmed Combat represents the ability to fight and deal damage with bare hands/feet/elbows/claws/teeth. This skill is broken up into Striking, Grappling or Natural Weapons, and every purchase of this skill must apply to these subtypes, and each subtype ranks up separately. Regardless of which form of Unarmed Combat selected, both hands must be free to perform Unarmed Attacks. Unarmed Attacks may not be combined with a Shield or an offhand weapon.

On unarmed combat attacks, your skill in the subtype is added to the applicable statistic and base damage to determine the dice pool.

Subtype Base Effect
Striking Str/Dex + Unarmed Combat + 2d10 (Non-Lethal Damage)
Grappling Str/Dex + Unarmed Combat Opposed Roll vs. Target's Unarmed Combat OR Escape Artist (whichever is higher).
  • If successful, the target is Grappled.
  • An attacker who has successfully grappled a target may use a Standard Action on subsequent turns to Squeeze their target. This results in an opposed roll vs. the target's Unarmed Combat or Escape Artist, whichever is higher. Any successes above the target's roll are dealt as Non-Lethal damage.
Natural Weapons Str/Dex + Unarmed Combat + Natural Weapon base damage (e.g. 2d10 lethal damage +1 Armor Piercing)
  • Learning Unarmed Combat (Natural Weapons) requires you to have natural weapons.