Spirit Trap: Difference between revisions

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(Added mention of ability to use mana gained from this toward crafting of a magical item)
 
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*As an immediate Fast Action, the shaman may release the trapped spirit to the Realm of the Dead, riding the spirit through the Barrier into the Spirit Realm. The shaman retains a tether which will allow him to snap back to the Physical Realm at an equivalent location to his position in the Spirit Realm for 1 Hour. If the shaman fails to activate the tether before the duration expires, he become trapped in the Spirit Realm. While the spirit is delayed in its passage to the Goddess of Death, it is not permanently damaged by this action and may be considered a neutral effect although it is frowned upon by priests of Su-Lan.
*As an immediate Fast Action, the shaman may release the trapped spirit to the Realm of the Dead, riding the spirit through the Barrier into the Spirit Realm. The shaman retains a tether which will allow him to snap back to the Physical Realm at an equivalent location to his position in the Spirit Realm for 1 Hour. If the shaman fails to activate the tether before the duration expires, he become trapped in the Spirit Realm. While the spirit is delayed in its passage to the Goddess of Death, it is not permanently damaged by this action and may be considered a neutral effect although it is frowned upon by priests of Su-Lan.
*Consume the spirit for its raw magical energy as a Fast Action. This grants the Spirit’s Rank x 2 in mana. This permanently destroys the spirit and is considered irrevocably evil.
*Consume the spirit for its raw magical energy as a Fast Action. This grants the Spirit’s Rank x 2 in mana. The mana gained does not raise the caster's permanent maximum, however, it can be applied to the mana cost of crafting a magical item. This permanently destroys the spirit and is considered irrevocably evil.  
*Bind the spirit as a compelled servant. By spending GXP to buy a new spirit, the shaman can bind a specific spirit to his service indefinitely.
*Bind the spirit as a compelled servant. By spending GXP to buy a new spirit, the shaman can bind a specific spirit to his service indefinitely.
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Latest revision as of 16:35, 24 February 2023

Required Ghost Shaman 4
Range Rank x 10 yards
Area 1 Living Target
Duration 1 Hour (Spell), Permanent (Trapped Soul)
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 3
Effect A successful Casting roll vs. Magic Resistance will lay a Spirit Trap on a living target for 1 hour. If the target is killed, its soul is intercepted on its way to the Realm of the Dead and bound in the shaman's possession indefinitely. The shaman may only store one trapped spirit at a time, and choose to utilize it in one of the following ways:
  • As an immediate Fast Action, the shaman may release the trapped spirit to the Realm of the Dead, riding the spirit through the Barrier into the Spirit Realm. The shaman retains a tether which will allow him to snap back to the Physical Realm at an equivalent location to his position in the Spirit Realm for 1 Hour. If the shaman fails to activate the tether before the duration expires, he become trapped in the Spirit Realm. While the spirit is delayed in its passage to the Goddess of Death, it is not permanently damaged by this action and may be considered a neutral effect although it is frowned upon by priests of Su-Lan.
  • Consume the spirit for its raw magical energy as a Fast Action. This grants the Spirit’s Rank x 2 in mana. The mana gained does not raise the caster's permanent maximum, however, it can be applied to the mana cost of crafting a magical item. This permanently destroys the spirit and is considered irrevocably evil.
  • Bind the spirit as a compelled servant. By spending GXP to buy a new spirit, the shaman can bind a specific spirit to his service indefinitely.