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Sorcery is the darkest of the casting arts and draws its power from the nether realms beyond the natural world. This power is difficult to  control, resulting in flamboyant outbursts of magical energy barely trapped by the spells of it's practitioners. Sorcery focuses on the primal power of the universe, the Seeds behind all magic.
Sorcery is the darkest of the casting arts and draws its power from the nether realms beyond the natural world. This power is difficult to  control, resulting in flamboyant outbursts of magical energy barely trapped by the spells of it's practitioners. Sorcery focuses on the primal power of the universe, the Seeds behind all planar magic.
 
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(Sorcery Skill + Casting Stat: Willpower + Highest Seed Rank)
(Sorcery Skill + Casting Stat: Willpower + Highest Seed Rank)


=Outer Planes=
=Choosing a Planar Source=
When selecting the Sorcery Source, players must select the Outer Plane they draw powers from - Pandemonium, Arcadia, Aaru, or Stygia. This choice is largely thematic, as the Sorcerer’s powers will tend to match their chosen plane, however at the Storyteller’s discretion the choice of plane can offer bonuses or penalties in certain circumstances. (ex. A Pandemonium Sorcerer near a chaotic rift through the planes may gain additional dice) Details on the Planes can be found in the Brilliance & Shadow Campaign Guide, but abbreviated notes are included here for new players.
 
==Arcadia==
{{Main|Arcadia}}
Arcadia is a vast open wilderness region divided into a Realm of Light and a Realm of Dark. The two realms have been at war since the region was populated and the local denizens were among the first in the planes to divide between Order and Chaos, eventually populating the Angels of Aaru and the Demons of Stygia.
 
* Native Outsiders: Fae (Seelie / Unseelie)
 
==Aaru==
{{Main|Aaru}}
Aaru is a realm of massive floating structures orbiting a white sun. The planar energies of this sun have transformed the humanoid denizens closest to its light into beings of pure energy known as Archons, while the nobility who have retained their humanoid exteriors are known as Diva. The greatest of the angels have merged both of these bloodlines to become pure representations of Order.
 
* Native Outsiders: Angels (Archon/Diva)
 
==Pandemonium==
{{Main|Pandemonium}}
A hellish plane of fire, lightning, and stone, Pandemonium is massive and contains many realms across which demon lords battle for dominance. This is a plane dedicated to chaos and destructive forces.
 
* Native Outsiders: Demons
* Conjured Materials: Materials from Pandemonium regularly appear worn, burned, or demonic. Common materials are blackened iron, steel, or stone.
 
==Stygia==
{{Main|Stygia}}
The largest of the planar realms, Stygia is a dark reflection of the other planes filled with life draining negative energy. The sentient denizens of Stygia serve immortal rulers known as the Deadlords. These dark deities meddle in the affairs of all the planes in Lorithandar, but none know their true goals.
 
* Native Outsiders: Undead
 
=Pushing=
 
Unlike other forms of spellcasting, Sorcery can be altered in a variety of ways such as potency, duration, area, or range by reaching beyond safe limits in a maneuver Sorcerers call “Pushing”. The exact forms of pushing each power allows is listed in the spell description. A Sorcerer may push once per Rank of the Seed. Pushing is dangerous and can result in damaging backlash. Each push used on a spell adds a Backlash Dice to a pool rolled against the caster as the spell is cast. Each success rolled on these dice deals a point of Backlash as non-lethal damage to the caster. If the caster has Vigor remaining, they lose a point of Vigor for each point of non-lethal damage as normal, but their Vigor total is also reduced by the same amount until it recovers. Vigor recovers as normal at the rate of 1 point per 15 minutes. If the caster has no Vigor remaining, Backlash is treated as regular lethal damage.
 
=Duration=


Sorcery with a defined duration is either short (1 hour base duration) or long (24 hours base duration). Pushing for additional duration will depend on the type of spell. Use the following charts to determine the pushed duration. 1 push will increase the duration to the next step.
When selecting the Sorcery Source, players must select where in the Outer Planes they draw their powers from - [[Pandemonium]], [[Arcadia]], [[Aaru]], [[Stygia]], or [[The_Outer_Wild|The Outer Wild]] in between. Details on these realms can be found in the Brilliance & Shadow Campaign Guide. The Sorcerer’s powers will resemble their chosen plane, and summons will draw from that plane's native creature type. Additionally, each plane gains at least one Favored Seed, a power which is particularly potent when drawn from that region. Once selected, the character may not change their chosen plane.


{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Short Duration'''
|+ '''Chosen Plane'''
!Number of Pushes
!Plane
!Duration
!Favored Seeds
|-
!Creature Type
| +0
|| 1 Hour
|-
|-
| +1
| Aaru
|| 2 Hours
|| Creation, Ward
|| [[Angels]]
|-
|-
| +2
| Arcadia
|| 4 Hours
|| Scry, Compel
|| [[Arcadians]]
|-
|-
| +3
| Pandemonium
|| 8 Hours
|| Energy, Summon
|| [[Demons]]
|-
|-
| +4
| Stygia
|| 16 Hours
|| Animate, Slay
|| [[Stygian_Outsider|Undead]]
|-
|-
| +5
| The Outer Wild
|| 24 Hours
|| Transform
|| [[Abominations]]
|}  
|}  


{| class="tdgrey1"
=Pushing=
|+ '''Long Duration'''
 
!Number of Pushes
Unlike other forms of spellcasting, Sorcery can be altered in a variety of ways such as potency, duration, area, or range by reaching beyond safe limits in a maneuver Sorcerers call “Pushing”. The exact forms of pushing each power allows is listed in the spell description. A Sorcerer may push once per Rank of the Seed. Pushing is dangerous and can result in damaging backlash. Each push used on a spell adds a Backlash Dice to a pool rolled against the caster as the spell is cast. Each success rolled on these dice deals a point of Backlash as non-lethal damage to the caster. If the caster has Vigor remaining, they lose a point of Vigor for each point of non-lethal damage as normal, but their Vigor total is also reduced by the same amount until it recovers. Vigor recovers as normal at the rate of 1 point per 15 minutes. If the caster has no Vigor remaining, Backlash is treated as regular lethal damage.
!Duration
|-
| +0
|| 1 Day
|-
| +1
|| 2 Days
|-
| +2
|| 4 Days
|-
| +3
|| 8 Days
|-
| +4
|| 16 Days
|-
| +5
|| 24 Days
|}


=


=Seeds=
=Seeds=
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| [[Seed: Animate|Animate]]
| [[Seed: Animate|Animate]]
||Animate corpses you control.
||Animate corpses you control.
|-
| [[Seed: Create|Create]]
||Create equipment from planar energy.
|-
|-
| [[Seed: Compel|Compel]]
| [[Seed: Compel|Compel]]
||Dominate minds.
||Dominate minds.
|-
| [[Seed: Conceal|Conceal]]
||Hide within a cloak of magic.
|-
|-
| [[Seed: Conjure|Conjure]]
| [[Seed: Conjure|Conjure]]
||Summon planar materials and equipment .
||Summon and control planar materials.
|-
|-
| [[Seed: Drain|Drain]]
| [[Seed: Drain|Drain]]
Line 114: Line 73:
||Unleash destructive waves of energy.
||Unleash destructive waves of energy.
|-
|-
| [[Seed: Sight|Sight]]
| [[Seed: Scry|Scry]]
||Reveal or conceal targets.
||Reveal targets or find hidden knowledge.
|-
|-
| [[Seed: Slay|Slay]]
| [[Seed: Slay|Slay]]
Line 125: Line 84:
| [[Seed: Transform|Transform]]
| [[Seed: Transform|Transform]]
||Changes casters form.
||Changes casters form.
|-
| [[Seed: Transport|Transport]]
||Use the planes to travel.
|-
|-
| [[Seed: Ward|Ward]]
| [[Seed: Ward|Ward]]

Revision as of 18:30, 18 August 2020

Sorcery is the darkest of the casting arts and draws its power from the nether realms beyond the natural world. This power is difficult to control, resulting in flamboyant outbursts of magical energy barely trapped by the spells of it's practitioners. Sorcery focuses on the primal power of the universe, the Seeds behind all planar magic.

Sorcery Casting Roll

(Sorcery Skill + Casting Stat: Willpower + Highest Seed Rank)

Choosing a Planar Source

When selecting the Sorcery Source, players must select where in the Outer Planes they draw their powers from - Pandemonium, Arcadia, Aaru, Stygia, or The Outer Wild in between. Details on these realms can be found in the Brilliance & Shadow Campaign Guide. The Sorcerer’s powers will resemble their chosen plane, and summons will draw from that plane's native creature type. Additionally, each plane gains at least one Favored Seed, a power which is particularly potent when drawn from that region. Once selected, the character may not change their chosen plane.

Chosen Plane
Plane Favored Seeds Creature Type
Aaru Creation, Ward Angels
Arcadia Scry, Compel Arcadians
Pandemonium Energy, Summon Demons
Stygia Animate, Slay Undead
The Outer Wild Transform Abominations

Pushing

Unlike other forms of spellcasting, Sorcery can be altered in a variety of ways such as potency, duration, area, or range by reaching beyond safe limits in a maneuver Sorcerers call “Pushing”. The exact forms of pushing each power allows is listed in the spell description. A Sorcerer may push once per Rank of the Seed. Pushing is dangerous and can result in damaging backlash. Each push used on a spell adds a Backlash Dice to a pool rolled against the caster as the spell is cast. Each success rolled on these dice deals a point of Backlash as non-lethal damage to the caster. If the caster has Vigor remaining, they lose a point of Vigor for each point of non-lethal damage as normal, but their Vigor total is also reduced by the same amount until it recovers. Vigor recovers as normal at the rate of 1 point per 15 minutes. If the caster has no Vigor remaining, Backlash is treated as regular lethal damage.

=

Seeds

Seeds are the key to how sorcerers use planar energy to manipulate their environment. They are the fundamental building blocks of planar magic that chain unbridled power to the caster's will.

Seed List
Seed Description
Animate Animate corpses you control.
Create Create equipment from planar energy.
Compel Dominate minds.
Conceal Hide within a cloak of magic.
Conjure Summon and control planar materials.
Drain Drain energy from nearby targets.
Energy Unleash destructive waves of energy.
Scry Reveal targets or find hidden knowledge.
Slay Slay living targets.
Summon Summon and bind Outsiders.
Transform Changes casters form.
Transport Use the planes to travel.
Ward Damage preventing shield.