Seek Justice: Difference between revisions

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   | Required || [[Order Domain]]: Justice 1
   | Required || [[Order Domain]]: Justice 1
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   | Range || Special
   | Range || 1 Mile x Rank
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   | Area || 1 Target
   | Area || 1 Target
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   | Duration ||  
   | Duration || 1 Hour
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   | Casting || Verbal, Somatic
   | Casting || Verbal, Somatic
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   | Cast Action ||  
   | Cast Action || Standard
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   | Cost || Free
   | Cost || Free
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   | Effect ||  
   | Effect ||  
Passive: Channeler gains a +2 to Search rolls to investigate crime scenes, track targets, or find hidden compartments or items.
* Passive: Channeler gains a +2 to Search rolls to investigate crime scenes, track targets, or find hidden compartments or items.
Active: Link a target within 10 yards x Rank. You must have a means of sensing, seeing, or scrying the target. With the established link, you automatically know the direction and distance of the target. If the target is an Outsider, Undead, or a Spirit, this range is increased to 1 Mile x Rank.
* Active: Link to a target you can sense, see, or scry. While the linked target is in range, you automatically know their direction and distance. If the target is an Outsider, Undead, or a Spirit, the range of the spell is doubled.
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Latest revision as of 14:47, 4 August 2020

Required Order Domain: Justice 1
Range 1 Mile x Rank
Area 1 Target
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Standard
Cost Free
Effect
  • Passive: Channeler gains a +2 to Search rolls to investigate crime scenes, track targets, or find hidden compartments or items.
  • Active: Link to a target you can sense, see, or scry. While the linked target is in range, you automatically know their direction and distance. If the target is an Outsider, Undead, or a Spirit, the range of the spell is doubled.