Seek Justice: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{| class="tdgrey1" |- | Required || Order Domain: Justice 1 |- | Range || |- | Area || |- | Duration || |- | Casting || Verbal, Somatic |- | Cast Action ||...") |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
| Required || [[Order Domain]]: Justice 1 | | Required || [[Order Domain]]: Justice 1 | ||
|- | |- | ||
| Range || | | Range || 1 Mile x Rank | ||
|- | |- | ||
| Area || | | Area || 1 Target | ||
|- | |- | ||
| Duration || | | Duration || 1 Hour | ||
|- | |- | ||
| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
|- | |- | ||
| Cast Action || | | Cast Action || Standard | ||
|- | |- | ||
| Cost || Free | | Cost || Free | ||
|- | |- | ||
| Effect || | | Effect || | ||
* Passive: Channeler gains a +2 to Search rolls to investigate crime scenes, track targets, or find hidden compartments or items. | |||
* Active: Link to a target you can sense, see, or scry. While the linked target is in range, you automatically know their direction and distance. If the target is an Outsider, Undead, or a Spirit, the range of the spell is doubled. | |||
|} | |} | ||
Latest revision as of 14:47, 4 August 2020
Required | Order Domain: Justice 1 |
Range | 1 Mile x Rank |
Area | 1 Target |
Duration | 1 Hour |
Casting | Verbal, Somatic |
Cast Action | Standard |
Cost | Free |
Effect |
|