Seek Justice: Difference between revisions
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(Created page with "{| class="tdgrey1" |- | Required || Order Domain: Justice 1 |- | Range || |- | Area || |- | Duration || |- | Casting || Verbal, Somatic |- | Cast Action ||...") |
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| Required || [[Order Domain]]: Justice 1 | | Required || [[Order Domain]]: Justice 1 | ||
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| Range || | | Range || Special | ||
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| Area || | | Area || 1 Target | ||
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| Duration || | | Duration || | ||
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| Effect || | | Effect || | ||
Passive: Channeler gains a +2 to Search rolls to investigate crime scenes, track targets, or find hidden compartments or items. | |||
Active: Link a target within 10 yards x Rank. You must have a means of sensing, seeing, or scrying the target. With the established link, you automatically know the direction and distance of the target. If the target is an Outsider, Undead, or a Spirit, this range is increased to 1 Mile x Rank. | |||
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Revision as of 16:50, 2 August 2020
Required | Order Domain: Justice 1 |
Range | Special |
Area | 1 Target |
Duration | |
Casting | Verbal, Somatic |
Cast Action | |
Cost | Free |
Effect |
Passive: Channeler gains a +2 to Search rolls to investigate crime scenes, track targets, or find hidden compartments or items. Active: Link a target within 10 yards x Rank. You must have a means of sensing, seeing, or scrying the target. With the established link, you automatically know the direction and distance of the target. If the target is an Outsider, Undead, or a Spirit, this range is increased to 1 Mile x Rank. |