Seed: Transform: Difference between revisions

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One of the common, and feared powers of sorcery is the infusion of planar energies into the caster's own body. This results in rapid transformations that become increasingly obvious while active, and over long periods of time may (with the Storyteller's approval)  begin to cause permanent visible elements of the transformation. E.g. horns or strangely colored eyes. Upon Transformation the caster gains the chosen benefits for the rank cast and any lower ranks. Some ranks have multiple options (indicated with bullets). Upon taking these ranks, the caster must choose which option to select, and this choice may not be changed later.
One of the most common and most feared powers of sorcery is the infusion of planar energies into the caster's own body. This results in rapid transformations that become increasingly obvious while active and, over long periods of time may (with the Storyteller's approval), begin to cause permanent visible elements of the transformation (e.g. horns or strangely colored eyes). Upon Transformation the caster gains the chosen benefits for the rank cast and any lower ranks. Some ranks have multiple options (indicated with bullets). Upon taking these ranks, the caster must choose which option to select, and this choice may not be changed later.


=Rank 1 - Basic Transformation=
'''Favored Seed''': Sorcerers with the chosen Plane of The Outer Wild  do not risk [[Sorcery#Backlash|Backlash]] for the first push.
{| class="tdgrey1"
|-
|Range:  
||Self
|-
|Duration:
||1 Hour
|-
|Casting:
||Verbal, Somatic
|-
|Effect:
||
* Natural Weapons - While transformed you gain natural weapons dealing 2 lethal, +1 AP. Allow the use of Fighting Style: Natural Weapons.
 
* Alter Form - While transformed your figure alters allowing you to look different, altering your body type, or changing gender. Deception rolls to avoid being recognized are considered critical successes. You may attempt to take the form of a specific humanoid within the same size category of your normal size however this requires an opposed roll vs. the Perception of anybody who actually knows the form you are attempting to duplicate. Even if you successfully disguise yourself, you will still need to make a Deception roll if you are required to interact with the target, however you gain a +Rank bonus to that roll.  


* Darkvision - While transformed, you can see in pitch black as if it were well lit.
{|class="tdgrey1"
! Rank !!Name !! Description
|-
|-
|Push:
| 1 || [[Basic Transformation]] || Caster chooses the base type of transformation they will have, gaining the ability to utilize Natural Weapons, Alter their Form, or gain Darkvision.
||+Duration
|}
<br />
 
=Rank 2 - Improved Transformation=
{| class="tdgrey1"
|-
|-
|Range:
| 2 || [[Improved Transformation]] || Transformation now gains an enhancement bonus while active, and chooses additional benefits which may increase durability, improve their mobility or exude an aura that causes fear.
||Self
|-
|-
|Duration:
| 3 || [[Enhanced Transformation]] || The caster may transform more quickly with more control, allowing them to alter their enhancement bonuses with each cast.
||1 Hour
|-
|-
|Casting:
| 4 || [[Superior Transformation]] || Caster may take on an additional bonus to their transformation and either drastically increasing in size, or become lightning fast and greatly improve their reaction times
||Verbal, Somatic
|-
|-
|Effect:
| 5 || [[Mythic Transformation]] || The transformation takes on very distinguishable characteristics of the caster's associated plane, granting the caster wings to fly with and improved recovery speed. While transformed, the caster may be recognized as an Outsider.
||
Caster Transforms as a Standard Action gaining +Rank to a Strength, Dexterity, Constitution, or Charisma as enhancement bonus for one hour. In addition to this bonus when taking this power the caster may choose one of the following:
 
* Might Boost - While transformed gain Rank charges which may be spent in the following ways:
** Ignore 1 point of non-lethal damage
** Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5.
 
* Agility Boost - While transformed gain Rank charges which may be spent the following ways:
** Jump double distance for one round
** Ignore falling damage for one round as per Adept Safe Fall
** Ignore movement penalties through threatened squares for 1 round
** Apply a +Rank bonus towards a non-weapon Dexterity-based skill check
 
* Fearful Aura - While transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour.
|-
|-
|Push:
||+Duration
|}
|}
<br />


=Rank 3 - Enhanced Transformation=
{| class="tdgrey1"
|-
|Range:
||Self
|-
|Duration:
||1 Hour
|-
|Casting:
||Verbal, Somatic
|-
|Effect:
||Caster may now Transform as a Fast Action. While transformed caster gains a pool of Rank x 2 points to spend on Strength, Dexterity, Constitution, or Charisma as enhancement bonuses. The distribution of points may be altered with each cast of Seed: Transform, however no individual statistic may be raised beyond Rank.
|-
|Push:
||+Duration
|}
<br />


=Rank 4 - Superior Transformation=
'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds.
{| class="tdgrey1"
{| class="tdgrey1"
!Required Ranks
!Name
!Description
|-
|-
|Range:  
| [[Seed:_Energy|Energy]] 3, [[Seed:_Transform|Transform]] 2
||Self
|| [[Elemental Body]]
|| Caster gains resistance, reactive damage, and an aura of the chosen energy type.
|-
|-
|Duration:  
| [[Seed:_Transform|Transform]] 3, [[Seed:_Compel|Compel]] 2
||1 Hour
|| [[Twist Form]]
|| Deform a target's body against their will, dealing lethal damage.
|-
|-
|Casting:
||Verbal, Somatic
|-
|Effect:
||
* Titanic Growth - While transformed, caster gains +2 Size (+2 Health, +2 Speed, -2 Dodge), +2 Natural Armor, +1 Damage Reduction


* Elemental Body - While transformed caster gains Resistance equal to Rank to a chosen energy from their plane. Additionally the caster when struck or when making an unarmed melee attack deal Rank x 2 damage of the chosen type. This effect is reduced by Magic Armor however it may not be reduced below 1 dice.
[[Category:Magic Guide]]
 
[[Category:Sorcery]]
* Quickling Speed - While transformed caster gains +Rank speed, and Lightning Reflexes: React to an incoming attack reflexively and add +Rank bonus to dodge and move Rank yards. 3 Mana
[[Category:Seeds]]
|-
|Push:  
||+Duration
|}
<br />
=Rank 5 - Mythic Transformation=
{| class="tdgrey1"
|-
|Range:
||Self
|-
|Duration:
||1 Hour
|-
|Casting:
||Verbal, Somatic
|-
|Effect:
||While Transformed you count as an Outsider, and gain the following bonuses:
* Wings suitable to your plane granting Flight.
* Fast Recovery: Recover 2 non-lethal every 15 minutes instead of 1.
|-
|Push:
||+Duration
|}

Latest revision as of 15:41, 12 September 2020

One of the most common and most feared powers of sorcery is the infusion of planar energies into the caster's own body. This results in rapid transformations that become increasingly obvious while active and, over long periods of time may (with the Storyteller's approval), begin to cause permanent visible elements of the transformation (e.g. horns or strangely colored eyes). Upon Transformation the caster gains the chosen benefits for the rank cast and any lower ranks. Some ranks have multiple options (indicated with bullets). Upon taking these ranks, the caster must choose which option to select, and this choice may not be changed later.

Favored Seed: Sorcerers with the chosen Plane of The Outer Wild do not risk Backlash for the first push.

Rank Name Description
1 Basic Transformation Caster chooses the base type of transformation they will have, gaining the ability to utilize Natural Weapons, Alter their Form, or gain Darkvision.
2 Improved Transformation Transformation now gains an enhancement bonus while active, and chooses additional benefits which may increase durability, improve their mobility or exude an aura that causes fear.
3 Enhanced Transformation The caster may transform more quickly with more control, allowing them to alter their enhancement bonuses with each cast.
4 Superior Transformation Caster may take on an additional bonus to their transformation and either drastically increasing in size, or become lightning fast and greatly improve their reaction times
5 Mythic Transformation The transformation takes on very distinguishable characteristics of the caster's associated plane, granting the caster wings to fly with and improved recovery speed. While transformed, the caster may be recognized as an Outsider.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Energy 3, Transform 2 Elemental Body Caster gains resistance, reactive damage, and an aura of the chosen energy type.
Transform 3, Compel 2 Twist Form Deform a target's body against their will, dealing lethal damage.