Seed: Animate: Difference between revisions

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=Rank 1 - [[Animate Dead]]=
This Seed draws disembodied planar spirits into the corpses of the dead, re-animating them completely under the control of the caster.
{| class="tdgrey1"
|Range:
||10 yards
|-
|Target:
||Single Corpse
|-
|Duration:
||Permanent
|-
|Casting Time:
|| 1 Minute Ritual
|-
|Casting:
||Verbal, Somatic
|-
|Effect:
||A target Medium sized corpse is raised as a [[Revenant]] of any type equal or lower than the Rank of the Seed. See Monster Guide for example Revenants.


The player may only have maximum combined Ranks of undead under his control equal to 5 x Rank. Undead can follow simple, one sentence instructions such as  "Attack the enemy", "Guard the door"  or "Defend me" and will continue to do so until given a different instruction. Each type of undead will respond to individual orders separately if the caster desires, so a caster might order zombies to guard a door and skeletons to attack.
* The combined ranks of all undead under a caster's control may not exceed the caster's Seed: Animate Rank x 5.  
* Once an undead reaches 0 HP it is destroyed, and cannot be reanimated.


The undead's sense of "friend or foe" is based on that of the caster, and is lost if the caster dies or otherwise loses control of their undead. Therefor, zombies under the control of a player who dies may turn to attack a formerly friendly target. If the undead are slain (reaching 0 HP) they may not be re-animated.
'''Favored Seed''': Sorcerers with a Chosen Plane of Stygia do not risk [[Sorcery#Backlash|Backlash]] for the first push.


{|class="tdgrey1"
! Rank !! Name !! Description
|-
|-
|Push:
| 1 || [[Animate Dead]] || Use a short ritual to animate a nearby corpse.
||+1 Target - An additional corpse is required for each additional target.
|}
<br />
 
=Rank 2 - [[Rapid Animation]]=
{| class="tdgrey1"
|Range:
||10 yards
|-
|-
|Target:
| 2 || [[Rapid Animation]] || Animate corpses more quickly.
||Single Corpse
|-
|-
|Duration:
| 3 || [[Undead Repair]] || Repair damaged undead.
||Permanent
|-
|-
|Casting Time:
| 4 || [[Mass Animate]] || Animate more corpses with the initial casting of the spell, and allow for larger corpses to be animated.
|| Standard
|-
|-
|Casting:
| 5 || [[Master of the Dead]] || Animate corpses that have been damaged/destroyed of up to Colossal size, and the caster may now control up to Rank x 10 combined ranks of Undead.
||Verbal, Somatic
|-
|Effect:
||This spell allows the caster to Animate Dead as a Standard Action instead of a 1 minute ritual.
|-
|Push:
||+1 Target - An additional corpse is required for each additional target.
|}
|}
<br />
 
=Rank 3 - [[Undead Repair]]=
 
'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds.
{| class="tdgrey1"
{| class="tdgrey1"
|Range:
!Required Ranks
||10 yards
!Name
!Description
|-
|-
|Target:  
| [[Seed:_Create|Create]] 3, [[Seed:_Animate|Animate]] 2
||Rank x 2 Undead
|| [[Arm Revenants]]
|| Create planar weapons and armor for undead servants.
|-
|-
|Duration:  
| [[Seed:_Animate|Animate]] 3, [[Seed:_Conjure|Conjure]] 2
||Concentration
|| [[Animate Golem]]
|| Animates a deadly construct.
|-
|-
|Casting Time:
 
|| Standard
[[Category:Magic Guide]]
|-
[[Category:Sorcery]]
|Casting:  
[[Category:Seeds]]
||Verbal, Somatic
|-
|Effect:
||This spell repairs Rank x 2 damaged, but not destroyed undead. The spell requires Concentration and restores 1 Health per round until the undead are fully repaired.
|-
|Push:
||+1 Targets - Repairs additional Rank targets
|}
<br />
=Rank 4 - [[Mass Animate]]=
{| class="tdgrey1"
|Range:
||10 yards
|-
|Target:
||Rank Corpses
|-
|Duration:
||Permanent
|-
|Casting Time:
||Standard
|-
|Casting:
||Verbal, Somatic
|-
|Effect:
||
* This spell animates Rank corpses with a single cast.
* This spell allows corpses of up to Huge size to be animated. Larger creatures count as 1 higher Rank per size category above Medium for purposes of Animate Dead limits.
|-
|Push:
||+1 Targets - Rank additional Revenants (An additional corpse is required for each additional target)
|}
<br />
=Rank 5 - [[Master of the Dead]]=
{| class="tdgrey1"
|Range:
||10 yards
|-
|Target:
||Rank Corpses
|-
|Duration:
||Permanent
|-
|Casting Time:
||Standard
|-
|Casting:
||Verbal, Somatic
|-
|Effect:
||
* The caster’s limit of undead they can control (animated by any spell) is raised to 10 x Rank.
* This spell may animate undead from corpses which were destroyed, although not corpses which were burned or otherwise reduced to ash.
* This spell allows corpses of Colossal size to be animated. Larger creatures count as 1 higher Rank per size category above Medium for purposes of Animate Dead limits.
|-
|Push:
||+1 Targets - Rank additional Revenants (An additional corpse is required for each additional target)
|}

Latest revision as of 15:22, 12 September 2020

This Seed draws disembodied planar spirits into the corpses of the dead, re-animating them completely under the control of the caster.

  • The combined ranks of all undead under a caster's control may not exceed the caster's Seed: Animate Rank x 5.
  • Once an undead reaches 0 HP it is destroyed, and cannot be reanimated.

Favored Seed: Sorcerers with a Chosen Plane of Stygia do not risk Backlash for the first push.

Rank Name Description
1 Animate Dead Use a short ritual to animate a nearby corpse.
2 Rapid Animation Animate corpses more quickly.
3 Undead Repair Repair damaged undead.
4 Mass Animate Animate more corpses with the initial casting of the spell, and allow for larger corpses to be animated.
5 Master of the Dead Animate corpses that have been damaged/destroyed of up to Colossal size, and the caster may now control up to Rank x 10 combined ranks of Undead.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Create 3, Animate 2 Arm Revenants Create planar weapons and armor for undead servants.
Animate 3, Conjure 2 Animate Golem Animates a deadly construct.