Scourge the Unjust: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 5: Line 5:
   | Range || 5 Yards
   | Range || 5 Yards
|-
|-
   | Area ||  
   | Area || 1 Target
|-
|-
   | Duration || 3 Rounds
   | Duration || 3 Rounds
Line 15: Line 15:
   | Cost || 1 Mana
   | Cost || 1 Mana
|-
|-
   | Effect || A whip of pure energy lashes out from the channeler causing the target to suffer intense pain. A single target failing a Magic Resistance roll is overwhelmed with physical pain causing a penalty to all skill rolls. The round target is first lashed, the penalty is -6. Each round after the curse is applied the penalties are reduced by 2 until they reach 0 at which time the spell ends. A target marked by [[Sentence]] additionally takes 2d10 lethal damage from bleeding. The target continues to bleed each round the spell is active, or until the bleed has been halted. Bleeding may be halted by magical healing bringing the target to full health, or by a successful Medicine check to bind the wound.
   | Effect || A whip of pure energy lashes out from the channeler causing the target to suffer intense pain. A single target failing a Magic Resistance roll is overwhelmed with physical pain causing a penalty to all skill rolls. The round the target is first lashed, the penalty is -6. Each round after the curse is applied the penalties are reduced by 2 until they reach 0 at which time the spell ends. A target marked by [[Sentence]] additionally takes 3d10 lethal damage from bleeding. The target continues to take 1d10 less damage each round for Rank rounds until the bleed has dissipated or been halted. Bleeding may be halted by magical healing bringing the target to full health, or by a successful Medicine check to bind the wound.  


If the spell is re-cast while the spell is already active, it deals 2d10 Lethal damage (in addition to any bleeding damage), refreshes the duration and resets the penalty.  
If the spell is re-cast while the spell is already active, it deals 2d10 Lethal damage (in addition to any bleeding damage), refreshes the duration, resets the bleed, and resets the skill penalty.  
|}
|}



Latest revision as of 10:38, 9 September 2020

Required Order Domain: Judgement 2
Range 5 Yards
Area 1 Target
Duration 3 Rounds
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Effect A whip of pure energy lashes out from the channeler causing the target to suffer intense pain. A single target failing a Magic Resistance roll is overwhelmed with physical pain causing a penalty to all skill rolls. The round the target is first lashed, the penalty is -6. Each round after the curse is applied the penalties are reduced by 2 until they reach 0 at which time the spell ends. A target marked by Sentence additionally takes 3d10 lethal damage from bleeding. The target continues to take 1d10 less damage each round for Rank rounds until the bleed has dissipated or been halted. Bleeding may be halted by magical healing bringing the target to full health, or by a successful Medicine check to bind the wound.

If the spell is re-cast while the spell is already active, it deals 2d10 Lethal damage (in addition to any bleeding damage), refreshes the duration, resets the bleed, and resets the skill penalty.