Raven Discipline

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Strategists, tacticians, military leaders, martial artists: Adepts of the Raven know the battlefield and their enemy, using intellect and wit to win where brawn would fail. The Discipline of the Raven has lines in Sight Enhancements, Combat Tactics, Knowledge & Crafting, or Cunning Fighting. Adepts of the Raven may choose prowess in Charm, Resistance, and Healing.

Rank 1

Raven Eyes You gain a +2 Enhancement bonus to Perception. Additionally you suffer no penalty for Perception checks due to range. You can see details even at extreme range.
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Cunning Fighting You may use Intelligence instead of Strength or Dexterity for Weaponry/Ranged rolls.

Rank 2

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Expose Weakness Examining a target for 1 round as a Standard Action reveals it's weakness. Caster becomes aware of any specific physical vulnerabilities (such as Mortal damage) and target loses 1 Maximum Dodge or Armor for the duration of the encounter. At Rank 3 this reduction increases to 1 Dodge or Armor in whatever combination the caster chooses. At Rank 5 the reduction increases to 3.
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Rank 3

Pierce the Shadows When activated the caster gets an opposed roll of their Perception against the casting roll for an invisible target.
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Rank 4

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Rank 5

Perfect Vision Passive: Caster may roll twice for Search and Perception rolls, taking the better of the rolls once per encounter. Active: Caster ignores concealment from darkness, fog, or other natural occurrences even if they have been conjured by magic. If the caster has Pierce the Shadows it is activated automatically (for no additional mana) when Perfect Vision is activated.
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