Raven Discipline: Difference between revisions

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| Observe Target || Examining a target for 1 round as a Standard Action reveals it's condition including approximate damage if wounded. An additional round of examination grants an idea of the amount of health, armor, and dodge the target has in comparison to their own. A third round of examination the caster becomes aware of any specific physical vulnerabilities (such as Mortal damage).   
| Observe Target || Examining a target for 1 round as a Standard Action reveals it's condition including approximate damage if wounded. An additional round of examination grants an idea of the amount of health, armor, and dodge the target has in comparison to their own. A third round of examination the caster becomes aware of any specific physical vulnerabilities (such as Mortal damage).   
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| Specialist Training || Choose one Knowledge or Crafting skill specialty (ex. Craft Smithing - Armor, Knowledge: Academics - History) Gain a +2 Bonus and 9-again on roll for this specialty)
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| Cunning Fighting || You may use Intelligence instead of Strength or Dexterity for Weaponry, Thrown, and Ranged attack rolls.
| Cunning Fighting || You may use Intelligence instead of Strength or Dexterity for Weaponry, Thrown, and Ranged attack rolls.

Revision as of 12:48, 23 August 2016

Strategists, tacticians, military leaders, martial artists: Adepts of the Raven know the battlefield and their enemy, using intellect and wit to win where brawn would fail. The Discipline of the Raven has lines in Sight Enhancements, Combat Tactics, Knowledge & Crafting, or Cunning Fighting. Adepts of the Raven may choose prowess in Charm, Resistance, and Healing.

Rank 1

Raven Eyes You gain a +2 Enhancement bonus to Perception. Additionally you suffer no penalty for Perception checks due to range. You can see details even at extreme range.
Observe Target Examining a target for 1 round as a Standard Action reveals it's condition including approximate damage if wounded. An additional round of examination grants an idea of the amount of health, armor, and dodge the target has in comparison to their own. A third round of examination the caster becomes aware of any specific physical vulnerabilities (such as Mortal damage).
Specialist Training Choose one Knowledge or Crafting skill specialty (ex. Craft Smithing - Armor, Knowledge: Academics - History) Gain a +2 Bonus and 9-again on roll for this specialty)
Cunning Fighting You may use Intelligence instead of Strength or Dexterity for Weaponry, Thrown, and Ranged attack rolls.

Rank 2

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Rank 3

Pierce the Shadows When activated the caster gets an opposed roll of their Perception against the casting roll for an invisible target.
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Expose Weakness After making a successful Standard Attack, the target loses 1 Maximum Dodge or Armor for the duration of the encounter. At Rank 3 this reduction increases to 2 Dodge or Armor in whatever combination the caster chooses. At Rank 5 the reduction increases to 3. This reduction may not be reduced by Parry.

Rank 4

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Rank 5

Perfect Vision Passive: Caster may roll twice for Search and Perception rolls, taking the better of the rolls once per encounter. Active: Caster ignores concealment from darkness, fog, or other natural occurrences even if they have been conjured by magic for Rank rounds. If the caster has Pierce the Shadows it is activated automatically (for no additional mana) when Perfect Vision is activated.
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