Rapid Recovery: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required || Wolf Discipline 5 |- | Range || Self |- | Target Area || Self |- | Activation Action || Reactive |- | Activation Cost || 6 Mana |- | Duration || Up to 1 hour |- | Passive Effect || The adept’s innate healing abilities become so efficient that open wounds coagulate nearly immediately. Any Bleed effects applied to the adept have their duration halved (and rounded down). |- | Active Effect || Once per day, when the...")
 
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   | Passive Effect || The adept’s innate healing abilities become so efficient that open wounds coagulate nearly immediately. Any Bleed effects applied to the adept have their duration halved (and rounded down).  
   | Passive Effect || The adept’s innate healing abilities become so efficient that open wounds coagulate nearly immediately. Any Bleed effects applied to the adept have their duration halved (and rounded down).  
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  | Active Effect || Once per day, when the adept falls below 0 Health, their latent healing ability may reactively initiate a flood of adrenaline and magic. This power immediately heals the adept for 1 lethal and stabilizes the caster, preventing her from bleeding out, and then continues to provide 1 lethal healing per turn. This spell does not restore the character to peak physical health as the spell [[Regeneration]], but continues until the caster reaches full Health, dies, or one hour passes. Once the caster reaches their max HP, the healing concludes and the power cannot be used again for 24 hours.
  | Active Effect || Once per day, when the adept falls below 0 Health, their latent healing ability may reactively initiate a flood of adrenaline and magic. This power immediately heals the adept for 1 lethal and stabilizes the caster, preventing her from bleeding out, and then continues to provide 1 lethal healing per turn. This spell does not restore the character to peak physical health as the spell [[Regenerate]], but continues until the caster reaches full Health, dies, or one hour passes. Once the caster reaches their max HP, the healing concludes and the power cannot be used again for 24 hours.
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Latest revision as of 13:35, 22 March 2024

Required Wolf Discipline 5
Range Self
Target Area Self
Activation Action Reactive
Activation Cost 6 Mana
Duration Up to 1 hour
Passive Effect The adept’s innate healing abilities become so efficient that open wounds coagulate nearly immediately. Any Bleed effects applied to the adept have their duration halved (and rounded down).
Active Effect Once per day, when the adept falls below 0 Health, their latent healing ability may reactively initiate a flood of adrenaline and magic. This power immediately heals the adept for 1 lethal and stabilizes the caster, preventing her from bleeding out, and then continues to provide 1 lethal healing per turn. This spell does not restore the character to peak physical health as the spell Regenerate, but continues until the caster reaches full Health, dies, or one hour passes. Once the caster reaches their max HP, the healing concludes and the power cannot be used again for 24 hours.