Rapid Animation: Difference between revisions

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{| class="tdgrey1"
{| class="tdgrey1"
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   | Required ||  [[Seed: Animate]] 2
   | Required ||  [[Seed: Animate]] 2; [[Undeath Domain]]: Necromancer 2
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   | Range ||  10 yards
   | Range ||  10 yards
|-
|-
   | Area ||  1 Corpse
   | Area ||  1 corpse
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|-
   | Duration ||  Permanent
   | Duration ||  Permanent
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|-
   | Casting ||  Verbal Somatic
   | Casting ||  Verbal, Somatic, Material (corpse)
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|-
   | Cast Action ||  Standard
   | Cast Action ||  Standard
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|-
   | Mana Cost ||  1
   | Cost ||  1 Mana
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|-
   | Push || +1 Target*
   | Push || +1 corpse raised per Push
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| Defense || Magical Resistance, Resistance,
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|-
   | Effect ||  This spell allows the caster to [[Animate Dead]] as a Standard Action instead of a 1 minute ritual.
   | Effect ||  This spell allows the caster to [[Animate Dead]] as a Standard Action instead of a 1 minute ritual.


A Medium sized corpse is raised as a [[Revenant]] of any type equal or lower than the Rank of the caster's Seed: Animate. The combined ranks of all undead under a caster's control may not exceed the caster's Seed: Animate Rank x 5.  
A target Medium sized corpse is raised as a [[Revenant]] of any type equal or lower than the Rank of the caster's Seed: Animate. The combined ranks of all undead under a caster's control may not exceed the caster's Seed: Animate Rank x 5.  


Undead can follow simple, one sentence instructions such as  "Attack the enemy", "Guard the door,"  or "Defend me." They will continue to follow a command until given a different instruction. Each type of undead may respond to individual orders separately, so a caster might order zombies to guard a door and skeletons to attack.
Undead can follow simple, one sentence instructions such as  "Attack the enemy", "Guard the door,"  or "Defend me." They will continue to follow a command until given a different instruction. Each type of undead may respond to individual orders separately, so a caster might order zombies to guard a door and skeletons to attack.
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The undeads' sense of "friend or foe" is based on that of the caster, and is lost if the caster dies or otherwise loses control of their undead. Therefore, zombies under the control of a player who dies may turn to attack a formerly friendly target. If undead are slain (reach 0 HP), they may not be re-animated.
The undeads' sense of "friend or foe" is based on that of the caster, and is lost if the caster dies or otherwise loses control of their undead. Therefore, zombies under the control of a player who dies may turn to attack a formerly friendly target. If undead are slain (reach 0 HP), they may not be re-animated.


<small> *An additional corpse is required for each Revenant to be raised. </small>
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Latest revision as of 22:12, 29 August 2022

Required Seed: Animate 2; Undeath Domain: Necromancer 2
Range 10 yards
Area 1 corpse
Duration Permanent
Casting Verbal, Somatic, Material (corpse)
Cast Action Standard
Cost 1 Mana
Push +1 corpse raised per Push
Effect This spell allows the caster to Animate Dead as a Standard Action instead of a 1 minute ritual.

A target Medium sized corpse is raised as a Revenant of any type equal or lower than the Rank of the caster's Seed: Animate. The combined ranks of all undead under a caster's control may not exceed the caster's Seed: Animate Rank x 5.

Undead can follow simple, one sentence instructions such as "Attack the enemy", "Guard the door," or "Defend me." They will continue to follow a command until given a different instruction. Each type of undead may respond to individual orders separately, so a caster might order zombies to guard a door and skeletons to attack.

The undeads' sense of "friend or foe" is based on that of the caster, and is lost if the caster dies or otherwise loses control of their undead. Therefore, zombies under the control of a player who dies may turn to attack a formerly friendly target. If undead are slain (reach 0 HP), they may not be re-animated.