Panther Discipline: Difference between revisions

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| Chameleon || ''Passive'': Stealth without cover/concealment.  
| Chameleon || ''Passive'': Enter stealth without cover/concealment.  
''Active'': While in stealth, spells which would normally detect life forms, stealthed targets, or magical emanations must roll an opposed roll vs. your Stealth to succeed. Duration 1 hour.  2 Mana.
''Active'': While in stealth, spells which would normally detect life forms, stealthed targets, or magical emanations must roll an opposed roll vs. your Stealth to succeed. Duration 1 hour.  2 Mana.
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Revision as of 06:37, 31 March 2020

Assassins, watchers, shadows, scouts: Adepts of the Panther become one with the shadows to gain valuable intel and deliver devastating strikes. The Discipline of the Panther offers lines in Stealth, Non-Detection, Environmental Specialization, and Assassination. Adepts of the Panther may choose prowess in Agility, Haste, and Evasion.

Rank 1

Hide in Plain Sight You create a distraction and disappear before your foes realize what happened. You may go into stealth while being watched. 1 Mana
Silent Steps You gain a +2 bonus to Stealth when detection would be affected only by hearing.
Environmental Specialist Choose one environment (city, forest, plains, mountains, desert) in which you gain a +2 Stealth bonus. This may only be purchased once.
Conceal Weapons Gain a +2 to a Stealth or Sleight of Hand check to conceal small/light weapons.

Rank 2

Shadow Stride Passive: Move from concealment to concealment without being noticed. As long as you begin and end your movement in concealment you remain stealthed. If you no longer require concealment to enter stealth (such as with Chameleon) you may begin/end your movement wherever you like without breaking stealth.

Active: Move full speed while stealthed. 1 Mana

Dampen Magical Emanations Passive: When not stealthed, magical items concealed on your person do not radiate for passive detection effects like Mage Sight.

Active: Prevent magical items concealed on your person from radiating for active detection spells such as Sense Magic for 1 Hour.. 1 Mana. Sense spells must make an opposed roll vs. your Stealth roll + Panther.

Low Light Vision Gain the ability to see in nearly pitch black conditions for 1 hour. If your race already has Low Light Vision, this improves the distance you can see by 10 yards. 1 Mana
Death From Above Gain a x2 damage bonus on a standard melee attack against a flat footed target when jumping/falling from at least 3 yards above. This maneuver may not be combined with Maneuvers from Fighting Styles. 1 Mana.

Rank 3

Chameleon Passive: Enter stealth without cover/concealment.

Active: While in stealth, spells which would normally detect life forms, stealthed targets, or magical emanations must roll an opposed roll vs. your Stealth to succeed. Duration 1 hour. 2 Mana.

Avoid Sight If you have been perceived through Stealth, you may move an immediate Rank yards. If this breaks line of sight with the target (cover, prone etc) who would have spotted you, re-roll your stealth and ignore the initial perception. 2 Mana.
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Phantom Strike While stealthed you may make standard melee attack and immediately make a stealth roll vs. the target’s perception +2. If successful you stay stealthed. For each time you use this strike on the same target, they gain an additional +2 to their perception. If the target’s perception roll succeeds or the target dies the maneuver immediately ends and you come out of stealth. This strike may not be combined with Maneuvers from Fighting Styles. 2 Mana.

Rank 4

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Veil Aura Passive: Your glacial features reveal nothing of your intent, preventing others from reading your emotions. Gain a +Rank bonus on Deception rolls to conceal your emotions.

Active: Your aura becomes murky and unreadable preventing any spells or effects from reading your aura and providing a +2 bonus to your Chameleon roll vs. opposed detection magic.

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Hidden Strike Use a flourish with a second weapon, open hand, or cloak to distract your opponent momentarily leaving them flat-footed. This is a full round action. 3 Mana.

Rank 5

Stalker XXXX
Non-Detection Become immune to divination and sense spells for 1 hour. 4 Mana.
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Heart Strike Deal a fatal attack directly to the target’s heart.