Order Domain

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Dev Notes: The pre-existing anti-chaotic outsider line is too tight / restrictive, granting powers that are available in other sources/domains but restricting them to only chaotic outsiders, limiting the usefulness and appeal significantly. I intend on preserving that intent within the 3 lines, but with a greater degree of flexibility and usefulness.

  • Binding: utility / cc line
  • Judgement: banish / turn line
  • Punishment: offensive melee line


Domain Power: Whenever an outsider, undead, or spirit is killed or banished within Rank x 10 yards, gain an Order charge. The charges persist as long as hostile targets remain an immediate threat. (Storyteller discretion)

  • Spend 1 to 3 Order charges to weaken an outsider, reducing it's Magic Resistance by the number of charges used for 1 hour, may not be reapplied to the same target.
  • Spend 3 Order charges to blind an outsider, undead, or spirit for Rank rounds on a failed Magic Resistance roll
  • Spend 3 Order charges to disorient an outsider, undead, or spirit, causing it to lose focus on it's current target and search for a new target. On it's next action it pursues the new target normally.
Binding
Rank Power Description
1 Sense Ummortal Detects outsiders, undead, and spirits as per Sense Life
2 Leash Target Link an target within Rank x 10 yards. You must have a means of sensing, seeing, scrying, or having direct clear knowledge of the location of the target. With the established link, you can automatically understand the direction and distance of the target. If the target is an outsider, an undead, or a spirit, this range is increased to Rank Miles. If you are within Rank x 10 yards, then you receive a divine bonus to speed of Rank if you are closing in on the target, and you may automatically set your initiative to go on the same initative as the target if desired. Lasts for 1 hour, may be recast as needed. 1 Mana.
3 Ethereal Cage Create an ethereal cage that is Rank x2 yards tall, wide, and long. Any target with hostile disposition, as per Diplomacy chart, attempting to enter or exit the cage must spend an additional Rank speed to move across the cage bars. If the target is an outsider, an undead, or a spirit this increases by 2 additional required speed and they must also succeed on a Magic Resistance roll vs the casting roll of the cage or take Rank damage. This cage persists for 1 hour or until dismissed, but may be recast to refresh the duration. 2 Mana.
4
5 Divine Chains Bind the target in ethereal chains if it fails a magic resistance roll, causing a cascading restriction as they tighten and constrict. The chains may be broken by any combination of attacks dealing Rank damage to them or the target.
  • On the round cast: Target's initiative is set to zero. This does not grant an additional action if the target has already taken an action this round.
  • On the 1st round after casting: Target may no longer take a move action.
  • On the 2nd round after casting: Target may no longer take a standard action.
  • On the 3rd round after casting: Target may no longer take any action.

If the target is an outsider, undead, or spirit, the casting roll receives a Rank bonus. If the target is not an outsider, undead, or spirit, the chains can only be held by concentration.

Judgement
Rank Power Description
1
2
3 Dismissal On a successful cast roll vs the target's magic resistance, outsiders and the spirits inhabiting undead revenants are banished to their native plane, and other spirits are banished to the Spirit Realm. 2 mana.
4
5 Exile As Dismissal, except up to Rank targes may be affected, and they are prevented from easily returning.
  • Outsiders may not return within Rank days. If a story point is expended after the successful dismissal, they may not return for Rank years. Any attempt to summon them requires a specific name or it will quietly fail by selecting another similar outsider. If summoned by name, they receive a Rank bonus to the opposed roll, but may not elect to answer the call if the summoner fails.
  • Undead Revenants which are dismissed by this action continue to count against their animator's maximum limit for Rank days. If a story point is expended after the successful dismissal, they continue to count against their animator's maximum limit for Rank weeks.
  • Spirits may not return within Rank days. IF a story point is expended after the successful dismissal, they may not return for Rank years. If the spirit was a Shaman's manifested spirit, the Shaman may overcome this exile with a successful cast roll, maximum of 1 attempt per day, or by spending a story point.


Punishment
Rank Power Description
1 Executioner's Lunge As a Standard Action, attack a target that is not adjacent but is within Rank +1 yards away. With a rapid lunge forward that moves you 1 yard toward the target, an ethereal replica of yourself will move up to Rank additional yards to deal the actual strike. If you are wielding a Truestrike weapon, and the target is an outsider, undead, or spirit, and the target is Rank or lower in power, the target staggers back 1 yard, regardless of whether or not damage was dealt.
2 Truestrike Weapon Conjure a weapon of ethereal light that functions as a normal weapon of it's type but with a +1 Ignore Dodge bonus. This increases to +2 at Rank 3, and +3 at Rank 5. 1 mana.
3 Banishstrike As a Full Action, strike an outsider, undead, or spirit with your Truestrike Weapon opposed by the target's Magic Resistance rather than it's physical defense. If the opposed roll is successful, outsiders and the spirits inhabiting undead revenants are banished to their native plane, and other spirits are banished to the Spirit Realm. This strike may not be combined with any other maneuver. 2 mana.
4 Executioner's Frenzy As a Standard Action, attack a target with your Truestrike Weapon, gaining an additional 2 Ignore Dodge on the attack. Up to Rank outsiders, undead, or spirits that are adjacent to the target each also receive an attack from an ethereal replica of you. These additional strikes are at a -4 dice penalty, but still retain the Ignore Dodge benefit. 3 mana.
5