Order Domain: Difference between revisions

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The pre-existing anti-chaotic outsider line is too tight / restrictive, granting powers that are available in other sources/domains but restricting them to only chaotic outsiders, limiting the usefulness and appeal significantly. I intend on preserving that intent within the 3 lines, but with a greater degree of flexibility and usefulness.
The pre-existing anti-chaotic outsider line is too tight / restrictive, granting powers that are available in other sources/domains but restricting them to only chaotic outsiders, limiting the usefulness and appeal significantly. I intend on preserving that intent within the 3 lines, but with a greater degree of flexibility and usefulness.


* Binding: utility / cc line against outsiders, undead, abberations
* Binding: utility / cc line
* Judgement: utility / cc line against outsiders, undead, abberations
* Judgement: banish / turn line
* Punishment: offensive line against outsiders, undead, abberations
* Punishment: offensive melee line





Revision as of 15:09, 28 November 2017

Dev Notes: The pre-existing anti-chaotic outsider line is too tight / restrictive, granting powers that are available in other sources/domains but restricting them to only chaotic outsiders, limiting the usefulness and appeal significantly. I intend on preserving that intent within the 3 lines, but with a greater degree of flexibility and usefulness.

  • Binding: utility / cc line
  • Judgement: banish / turn line
  • Punishment: offensive melee line


Domain Power: Whenever an outsider, undead, or spirit is killed or banished within Rank x 10 yards, gain an Order charge. The charges persist as long as hostile targets remain an immediate threat. (Storyteller discretion)

  • Spend 1 to 3 Order charges to weaken an outsider, reducing it's Magic Resistance by the number of charges used for 1 hour, may not be reapplied to the same target.
  • Spend 3 Order charges to blind an outsider, undead, or spirit for Rank rounds on a failed Magic Resistance roll
  • Spend 3 Order charges to disorient an outsider, undead, or spirit, causing it to lose focus on it's current target and search for a new target. On it's next action it pursues the new target normally.
Binding
Rank Power Description
1 Sense Ummortal Detects outsiders, undead, and spirits as per Sense Life
2 Leash Target Link an target within Rank x 10 yards. You must have a means of sensing, seeing, scrying, or having direct clear knowledge of the location of the target. With the established link, you can automatically understand the direction and distance of the target. If the target is an outsider, an undead, or a spirit, this range is increased to Rank Miles. If you are within Rank x 10 yards, then you receive a divine bonus to speed of Rank if you are closing in on the target, and you may automatically set your initiative to go on the same initative as the target if desired. Lasts for 1 hour, may be recast as needed. 1 Mana.
3 Ethereal Cage Create an ethereal cage that is Rank x2 yards tall, wide, and long. Any target with hostile disposition, as per Diplomacy chart, attempting to enter or exit the cage must spend an additional Rank speed to move across the cage bars. If the target is an outsider, an undead, or a spirit this increases by 2 additional required speed and they must also succeed on a Magic Resistance roll vs the casting roll of the cage or take Rank damage. This cage persists for 1 hour or until dismissed, but may be recast to refresh the duration. 2 Mana.
4
5 Divine Chains Bind the target in ethereal chains if it fails a magic resistance roll, causing a cascading restriction as they tighten and constrict. The chains may be broken by any combination of attacks dealing Rank damage to them or the target.
  • On the round cast: Target's initiative is set to zero. This does not grant an additional action if the target has already taken an action this round.
  • On the 1st round after casting: Target may no longer take a move action.
  • On the 2nd round after casting: Target may no longer take a standard action.
  • On the 3rd round after casting: Target may no longer take any action.

If the target is an outsider, undead, or spirit, the casting roll receives a Rank bonus. If the target is not an outsider, undead, or spirit, the chains can only be held by concentration.

Judgement
Rank Power Description
1
2
3 Dismissal On a successful cast roll vs the target's magic resistance, outsiders and the spirits inhabiting undead revenants are banished to their native plane, and other spirits are banished to the Spirit Realm
4
5


Punishment
Rank Power Description
1
2
3
4
5