Mage Sight: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{| class="tdgrey1"
{| class="tdgrey1"
|-
|-
   | Required ||  [[Air Sphere]] 1; [[Earth Sphere]] 1; [[Fire Sphere]] 1; [[Life Sphere]] 1; [[Mind Sphere]] 1; [[Prime Sphere]] 1; [[Water Sphere]] 1;  Red [[Dragon Shaman]] 1; [[Ritual: Mage Focus]] 1
   | Required ||  [[Magic Domain]]: Steward of Magic 1; [[Air Sphere]] 1; [[Earth Sphere]] 1; [[Fire Sphere]] 1; [[Life Sphere]] 1; [[Mind Sphere]] 1; [[Prime Sphere]] 1; [[Water Sphere]] 1;  Red [[Dragon Shaman]] 1; [[Ritual: Mage Focus]] 1
|-
|-
   | Range ||  Self
   | Range ||  Self
Line 15: Line 15:
   | Cost ||  Free
   | Cost ||  Free
|-
|-
   | Effect ||  While active, the mage is able to detect magical emanations and auras through sight. This allows a mage to identify the type of magic emanations from existing enchantments or cast spells as their Source type (i.e. Sorcery, Magecraft, Shamanism, Channeling) by their associated color. The mage may only identify Magecraft spells by their associated Sphere with a successful Casting roll, unless the caster personally knows the spell or has reached a higher rank in the Sphere than the viewed spell.  
   | Effect ||  While active, the caster is able to detect nearby magical emanations and auras through sight. This spell allows the caster to recognize the Source of active enchantments or remnants of cast spells by their associated color. If the caster has access to the spell's associated Source, a successful Casting roll allows him to identify subtle variations in color* that further reveal its associated branch of magic by Sphere, Seed, Discipline, etc.
 
If the caster personally knows the spell or has reached a higher rank in the same branch of the Source as the viewed spell, the Casting roll also reveals the name of the spell.  
 
{|
! Color !! Source !! Color Variations*
|-
| White || Adept ||
|-
| Blue  || Channeling ||
|-
| Red || Magecraft ||
|-
| Green || Shamanism ||
* Animal: Copper
* Air: Silver
* Earth: Slate
* Fire: Yellow
* Water: Navy
* Ghost: Iridescent
* Dragon: Dragon's Source Color
|-
| Black || Sorcery ||
* Aaru: White
* Arcadia: Purple
* Mechanus: Gold
* Pandemonium: Scarlet
* Stygia: Green
* The Outer Wild: Void
|}
|}
|}


[[Category:Spells]]
[[Category:Spells]]
[[Category:Vision Spells]]
[[Category:Vision Spells]]
[[Category:Channeling]]
[[Category:Magic Domain]]
[[Category:Magecraft]]
[[Category:Magecraft]]
[[Category:Air Sphere]]
[[Category:Air Sphere]]

Revision as of 05:40, 18 May 2021

Required Magic Domain: Steward of Magic 1; Air Sphere 1; Earth Sphere 1; Fire Sphere 1; Life Sphere 1; Mind Sphere 1; Prime Sphere 1; Water Sphere 1; Red Dragon Shaman 1; Ritual: Mage Focus 1
Range Self
Target Area Line of Sight
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Standard
Cost Free
Effect While active, the caster is able to detect nearby magical emanations and auras through sight. This spell allows the caster to recognize the Source of active enchantments or remnants of cast spells by their associated color. If the caster has access to the spell's associated Source, a successful Casting roll allows him to identify subtle variations in color* that further reveal its associated branch of magic by Sphere, Seed, Discipline, etc.

If the caster personally knows the spell or has reached a higher rank in the same branch of the Source as the viewed spell, the Casting roll also reveals the name of the spell.

Color Source Color Variations*
White Adept
Blue Channeling
Red Magecraft
Green Shamanism
  • Animal: Copper
  • Air: Silver
  • Earth: Slate
  • Fire: Yellow
  • Water: Navy
  • Ghost: Iridescent
  • Dragon: Dragon's Source Color
Black Sorcery
  • Aaru: White
  • Arcadia: Purple
  • Mechanus: Gold
  • Pandemonium: Scarlet
  • Stygia: Green
  • The Outer Wild: Void