Luck Domain

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Domain Power: Tricksters Luck - Once per day the caster or any target within 10 yards x Rank must re-roll a single roll and take whichever of the two rolls the caster specifies. The caster gains a second use of this power at Rank 5.

Fortune
Rank Power Description
1 Blessing Each encounter the caster gains Rank Blessing charges. A charge may be expended as a free action to grant an ally +1 dice on a roll. Only one such bonus may be granted per round, and one per target per encounter.
2 Superlative Luck Caster gains 9-again for any skill roll. This is cast as part of the skill check and may include combat rolls such as Melee Weapons attacks. This effect may be combined with Maneuvers such as those granted by Fighting Styles. 1 Mana.
3 Evasion As a Fast action the caster may add their dodge bonus to their Magic Defense for Rank rounds. This may not be activated reactively, and must be activated on the caster's turn. 2 Mana.
4 Freedom of Movement The caster becomes immune to effects that would apply a speed penalty or prevent movement for 10 minutes (such as magic or terrain that impedes movement). Additionally the caster automatically succeeds on any grapple check made to resist or escape a grapple.
5 Protection of Thysis For the next three rounds incoming attacks only count natural 10s as successes. 1 Story Point.


Mayhem
Rank Power Description
1 Bad Luck All targets (including friendly targets) within a 10 Yard radius must make a Resist roll vs. Magic or 1s and 2s are considered as critical failures if no successes are rolled while affected by this aura. The aura may not be disabled once acquired, it is permanent. A use of the Tricksters Luck Domain power may be extended to grant a single target immunity to the aura for 1 hour.
2 Cursed Luck All targets (including friendly targets) within a 10 Yard radius must make a Resist roll vs. Magic or only succeed on rolls of 9 or 0 while inside the aura. If the target successfully resists they are immune to the effects of the aura for 1 hour regardless of how many times they leave or re-enter it. The aura may not be disabled once acquired, it is permanent. A use of the Tricksters Luck Domain power may be extended to grant a single target immunity to the aura for 1 hour.
3 Defensive Luck When targeted by an enemy within a 10 Yard Results with no successes are treated as critical failures with 2s treated as 1s.
4 Deadly Luck The Dangerous Luck effect now extends to ranged attacks outside 10 yards including aimed magical attacks.
5 Touch of Thysis Single target touched (Str/Dex + Brawl) is cursed by Thysis. Their next action will automatically be a critical failure with the successes treated as 1s.


Chance
Rank Power Description
1
2
3
4
5