Luck Domain

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Domain Power: Tricksters Luck - Once per day the caster or any target within 10 yards x Rank must re-roll a single roll and take whichever of the two rolls the caster specifies. The caster gains a second use of this power at Rank 5.

Fortune
Rank Power Description
1 Blessing +1 dice on the targets next roll. Charges equal to rank. Only one such bonus may be granted per round, and one per target per day. Assigning this bonus is a free action.
2 Superlative Luck Channelling roll, successes are charges which are expended as 8-again rolls for non-combat skill checks.
3 Evasion Grants Rank charges of Evasion to the caster.
4 Freedom of Movement This spell enables you to move and attack normally for the duration of the spell, even under the influence of magic that impedes movement. You automatically succeed on any grapple check made to resist or escape a grapple.
5 Protection of Thysis For the next three rounds incoming attacks (melee, ranged, or aimed spells) only count natural 10s as successes. 1 Story Point.


Mayhem
Rank Power Description
1 Curse -1 dice on the targets next roll. Charges equal to rank. Only one such penalty may be granted per round, and one per target per day. Assigning this penalty is a free action.
2 Bad Luck All targets within a 10 yard radius suffer -2 to all non-combat rolls. The aura may not be disabled once acquired, it is permanent. 1s and 2s are considered as critical failures if no successes are rolled while affected by this aura.
3 Dangerous Luck Attackers within 10 yards targeting the caster suffer -2 to combat rolls. Results with no successes are treated as critical failures with 2s treated as 1s.
4 Deadly Luck The Dangerous Luck effect now extends to ranged attacks outside 10 yards including aimed magical attacks.
5 Touch of Thysis Single target touched (Str/Dex + Brawl) is cursed by Thysis. Their next action will automatically be a critical failure with the successes treated as 1s.


Chance
Rank Power Description
1
2
3
4
5