Luck Domain: Difference between revisions

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'''Domain Power:''' Karma - The caster may gain positive or negative Karma to a maximum equal to Rank. Each form of Karma cancels each other out, so gaining positive Karma reduces any currently held negative Karma and vice versa. Positive Karma may be spent as a Free Action to grant an equal number of dice to yourself or an ally's roll as a Luck bonus. Negative Karma may be spent to apply an equal number dice penalty as a Free Action to an enemy's roll. Karma may only be applied to a target once per encounter.
==Domain Power: Karma==


The caster may accumulate up to a maximum of Rank positive or negative Karma. Each form of Karma cancels the other out, so gaining positive Karma reduces any currently held negative Karma, and vice versa.
*Positive Karma may be spent as a Free Action to grant an equal number of dice to yourself or an ally's roll as a Luck bonus.
*Negative Karma may be spent as a Free Action to apply an equal number of dice penalty to an enemy's roll.
Karma may only be applied to a target once per encounter.
==Fortune==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Fortune'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[Charmed Life]] || Once per session, on a non-combat skill roll resulting in no successes, the caster may re-roll their skill check. This increases to twice per session at Rank 3, and three times at Rank 5.
| 1 || [[Charmed Life]] || Once per session, on a non-combat skill roll resulting in no successes, the caster may re-roll their skill check. This increases to twice per session at Rank 3, and three times at Rank 5.
|-
|-
| 2 || [[Superlative Luck]] || Caster gains 9-again for any skill roll. This is cast as part of the skill check and may include combat rolls such as Melee Weapons attacks. This effect may be combined with Maneuvers such as those granted by Fighting Styles. You gain +2 Negative Karma. 1 Mana.
| 2 || [[Superlative Luck]] || The caster is extraordinarily lucky at everything they put their hand to.  
|-
|-
| 3 || [[Evasion]] || As a Fast action the caster may add their dodge bonus to their Magic Defense for Rank rounds. This may not be activated re-actively, and must be activated on the caster's turn. You gain +3 Negative Karma. 2 Mana.
| 3 || [[Evasion]] || The caster is able to avoid incoming attacks with preternaturally lucky dodges.
|-
|-
| 4 || [[Freedom of Movement]] || The caster gains a Rank bonus to resist effects that would apply a speed penalty or prevent movement for 10 minutes. Additionally the caster gains a Rank bonus on any grapple check made to resist or escape a grapple. You gain +4 Negative Karma.
| 4 || [[Freedom of Movement]] || The caster gains a Rank bonus to resist effects that would apply a speed penalty or prevent movement for 10 minutes. Additionally the caster gains a Rank bonus on any grapple check made to resist or escape a grapple. You gain +4 Negative Karma.
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|}
|}


 
==Jinx==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Jinx'''
!Rank
!Rank
!Power
!Power
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| 4 || [[Calamity]] || All enemies under the affect of the Bad Luck Aura suddenly experience catastrophic accidents.
| 4 || [[Calamity]] || All enemies under the affect of the Bad Luck Aura suddenly experience catastrophic accidents.
|-
|-
| 5 || [[Deadly Luck]] || A single target under the effects of the caster's Aura experiences a sudden and devastating catastrophe so severe it may kill them.
| 5 || [[Deadly Luck]] || A single target experiences a sudden and devastating catastrophe so severe it may kill them.
|}
|}


 
==Chance==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Chance'''
!Rank
!Rank
!Power
!Power
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| 5 || [[Favor of the Goddess]] || Caster may treat a single coin flip as if it landed on heads.  
| 5 || [[Favor of the Goddess]] || Caster may treat a single coin flip as if it landed on heads.  
|}
|}
[[Category:Channeling]]
[[Category:Domains]]

Latest revision as of 22:02, 7 February 2023

Domain Power: Karma

The caster may accumulate up to a maximum of Rank positive or negative Karma. Each form of Karma cancels the other out, so gaining positive Karma reduces any currently held negative Karma, and vice versa.

  • Positive Karma may be spent as a Free Action to grant an equal number of dice to yourself or an ally's roll as a Luck bonus.
  • Negative Karma may be spent as a Free Action to apply an equal number of dice penalty to an enemy's roll.

Karma may only be applied to a target once per encounter.

Fortune

Rank Power Description
1 Charmed Life Once per session, on a non-combat skill roll resulting in no successes, the caster may re-roll their skill check. This increases to twice per session at Rank 3, and three times at Rank 5.
2 Superlative Luck The caster is extraordinarily lucky at everything they put their hand to.
3 Evasion The caster is able to avoid incoming attacks with preternaturally lucky dodges.
4 Freedom of Movement The caster gains a Rank bonus to resist effects that would apply a speed penalty or prevent movement for 10 minutes. Additionally the caster gains a Rank bonus on any grapple check made to resist or escape a grapple. You gain +4 Negative Karma.
5 Miraculous Escape Once per day, if incoming damage would kill you or an ally within Rank x 10 yards, the attack automatically misses the chosen target. May be activated as a reactive free action. Costs 5 Negative Karma.

Jinx

Rank Power Description
1 Bad Luck Everyone within range of the caster may experience unusually bad luck in everything they do unless extended divine protection by the caster.
2 Cursed Luck Everyone within range of the caster may find it unusually difficult to succeed in any chosen task.
3 Defensive Luck Any attempts to attack the caster may end in disastrous results.
4 Calamity All enemies under the affect of the Bad Luck Aura suddenly experience catastrophic accidents.
5 Deadly Luck A single target experiences a sudden and devastating catastrophe so severe it may kill them.

Chance

Rank Power Description
1 Gambler The caster's luck influences their ability to gamble, causing extreme swings in fortune.
2 Beginner's Luck The caster's luck influences their ability to perform a chosen skill.
3 Lucky Shot When making a physical attack, the caster's luck will result in either a particularly powerful attack or a spectacular failure.
4 Happenstance A random happenstance occurs that either benefits or harms the caster.
5 Favor of the Goddess Caster may treat a single coin flip as if it landed on heads.