Heroism: Difference between revisions

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   | Required || [[Raven Discipline]] 5; [[War Domain]] 5
   | Required || [[Raven Discipline]] 5; [[War Domain]]: Warlord 5
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   | Range || 10 Yards x Rank
   | Range || 10 Yards x Rank
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   | Cost || 1 Story Point
   | Cost || 1 Story Point
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   | Effect || As part of a Move action, the channeler shouts or otherwise signals to her allies that now is the time to go beyond their limits. A limited number of targets (including the caster) are empowered with divine magic, and ignore wound and fatigue penalties for one hour and gaining a +Rank morale bonus on their next skill check. Targets other than the caster gain a Bonus Story Point.  
   | Effect || As a Move action, the channeler shouts or otherwise signals to her allies that now is the time to go beyond their limits. A limited number of targets (including the caster) are empowered with divine magic, and ignore wound and fatigue penalties for one hour and gaining a +Rank morale bonus on their next skill check. Targets other than the caster gain a Bonus Story Point.  
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Latest revision as of 22:57, 3 March 2023

Required Raven Discipline 5; War Domain: Warlord 5
Range 10 Yards x Rank
Area Caster and up to Rank-1 Allies
Duration 1 Hour
Action Move
Cost 1 Story Point
Effect As a Move action, the channeler shouts or otherwise signals to her allies that now is the time to go beyond their limits. A limited number of targets (including the caster) are empowered with divine magic, and ignore wound and fatigue penalties for one hour and gaining a +Rank morale bonus on their next skill check. Targets other than the caster gain a Bonus Story Point.