Healing Domain: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Domain Power:''' Healing Touch - Once per day, the caster may touch a target to heal them for Channeling Skill + Casting Stat: Intelligence + Highest Domain Rank dice, as per [[Heal]]. Alternatively, the caster may choose to substitute any single-target healing spell for this ability without paying the spell's mana cost. The substituted spell does not need to be cast via touch. At Rank 3, the caster may use this ability twice per day, and Rank 5 raises this to three times per day.
==Domain Power: Healing Touch==


Once per day, the caster may touch a target to heal them for the channeler's Casting roll, as per [[Heal]]. Alternatively, the caster may choose to substitute any single-target healing spell for this ability without paying the spell's mana cost. The substituted spell does not need to be cast via touch. At Rank 3, the caster may use this ability twice per day, and Rank 5 raises this to three times per day.
==Way of Mending==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Way of Mending'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[Flash Heal]] || Quickly restores a small amount of health.  
| 1 || [[Flash Heal]] || The caster may quickly restore a small amount of health.  
|-
|-
| 2 || [[Healing Link]] || Form a magical link with a single target, giving the channeler insight into the target's condition and providing additional benefits.  
| 2 || [[Healing Link]] || The caster may form a magical link with a single target, giving the caster insight into the target's condition and providing additional benefits.  
|-
|-
| 3 || [[Heal]] || Magically heal a single target.  
| 3 || [[Heal]] || The caster may magically heal a single target.  
|-
|-
| 4 || [[Mass Heal]] || Heal multiple targets with a single spell.
| 4 || [[Mass Heal]] || The caster may heal multiple targets with a single spell.
|-
|-
| 5 || [[Complete Heal]] ||  
| 5 || [[Complete Heal]] || The caster may fully heal a single target.
|}
|}


==Way of Curing==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Way of Curing'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[Banish Contagion]] || This powerful spell restores health over time - and any missing limbs, scarring, or permanent injuries are restored fully when all damage has been healed.
| 1 || [[Banish Contagion]] || The caster may eradicate a poison or disease affecting a target.
|-
|-
| 2 || [[Rejuvenation]] ||  
| 2 || [[Rejuvenation]] || While under the affects of this spell, the target will recover non-lethal damage at an advanced rate.
|-
|-
| 3 || [[Replenish]] ||
| 3 || [[Replenishment]] || The target recovers recovers mana more swiftly.
|-
|-
| 4 || [[Reactive Heal]] ||  
| 4 || [[Reactive Heal]] || The caster places a delayed healing enchantment on a target that will activate upon the target taking damage from an attack.
|-
|-
| 5 || [[Regenerate]] || This powerful spell restores health over time - and any missing limbs, scarring, or permanent injuries are restored fully when all damage has been healed.
| 5 || [[Regenerate]] || This powerful spell restores health over time; any missing limbs, scarring, or permanent injuries are restored fully when all damage has been healed.
|}
|}


==Way of Devotion==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Way of Devotion'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[Physician's Presence]] ||  
| 1 || [[Physician's Presence]] || Targets within range of the caster recover faster.
|-
|-
| 2 || [[Health Siphon]] ||  
| 2 || [[Health Siphon]] || When dealing damage to a target, the caster may instantly heal themselves or a nearby ally.
|-
|-
| 3 || [[Aura of Healing]] ||  
| 3 || [[Aura of Healing]] || Caster exudes an aura that improves healing.
|-
|-
| 4 || [[Holy Ground]] ||  
| 4 || [[Holy Ground]] || Caster designates an area as holy ground healing allies and damaging Undead, Spirits, Abominations, and Demons.
|-
|-
| 5 || [[Holy Nova]] ||  
| 5 || [[Holy Nova]] || Caster emits a blast of positive energy that damages enemies; caster may choose to place divine protection upon their chosen allies and, in turn, siphon energy to heal them.
|}
|}
[[Category:Channeling]]
[[Category:Domains]]

Latest revision as of 22:00, 7 February 2023

Domain Power: Healing Touch

Once per day, the caster may touch a target to heal them for the channeler's Casting roll, as per Heal. Alternatively, the caster may choose to substitute any single-target healing spell for this ability without paying the spell's mana cost. The substituted spell does not need to be cast via touch. At Rank 3, the caster may use this ability twice per day, and Rank 5 raises this to three times per day.

Way of Mending

Rank Power Description
1 Flash Heal The caster may quickly restore a small amount of health.
2 Healing Link The caster may form a magical link with a single target, giving the caster insight into the target's condition and providing additional benefits.
3 Heal The caster may magically heal a single target.
4 Mass Heal The caster may heal multiple targets with a single spell.
5 Complete Heal The caster may fully heal a single target.

Way of Curing

Rank Power Description
1 Banish Contagion The caster may eradicate a poison or disease affecting a target.
2 Rejuvenation While under the affects of this spell, the target will recover non-lethal damage at an advanced rate.
3 Replenishment The target recovers recovers mana more swiftly.
4 Reactive Heal The caster places a delayed healing enchantment on a target that will activate upon the target taking damage from an attack.
5 Regenerate This powerful spell restores health over time; any missing limbs, scarring, or permanent injuries are restored fully when all damage has been healed.

Way of Devotion

Rank Power Description
1 Physician's Presence Targets within range of the caster recover faster.
2 Health Siphon When dealing damage to a target, the caster may instantly heal themselves or a nearby ally.
3 Aura of Healing Caster exudes an aura that improves healing.
4 Holy Ground Caster designates an area as holy ground healing allies and damaging Undead, Spirits, Abominations, and Demons.
5 Holy Nova Caster emits a blast of positive energy that damages enemies; caster may choose to place divine protection upon their chosen allies and, in turn, siphon energy to heal them.