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'''Domain Power:''' Healing Touch - Once per day the caster may touch a target to heal them for Int + Channelling + Rank Healing dice. Alternately the caster may substitute any single target healing spell for this use without paying the mana cost. At Rank 3, the caster may use this ability twice per day, and Rank 5 raises this to three times per day.
==Domain Power: Healing Touch==


Once per day, the caster may touch a target to heal them for the channeler's Casting roll, as per [[Heal]]. Alternatively, the caster may choose to substitute any single-target healing spell for this ability without paying the spell's mana cost. The substituted spell does not need to be cast via touch. At Rank 3, the caster may use this ability twice per day, and Rank 5 raises this to three times per day.
==Way of Mending==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Purity'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[Flash Heal]] || Heals a single target for 1 lethal damage. At Rank 5 the healing increases to 2 lethal.
| 1 || [[Flash Heal]] || The caster may quickly restore a small amount of health.  
|-
|-
| 2 || Healing Link || Caster puts a buff on a friendly target for one hour that channels a portion of healing energy directed at that target to the caster. Each time the recipient of this buff receives healing, the caster gains 1 lethal healing. The spell may not be placed on the caster.
| 2 || [[Healing Link]] || The caster may form a magical link with a single target, giving the caster insight into the target's condition and providing additional benefits.  
|-
|-
| 3 || [[Heal]] || Caster heals a single target for Int + Channelling + Healing dice.  
| 3 || [[Heal]] || The caster may magically heal a single target.  
|-
|-
| 4 || [[Mass Heal]] || Caster heals a number of targets equal to Rank within Rank x 10 yards for Int + Channelling + Healing dice.
| 4 || [[Mass Heal]] || The caster may heal multiple targets with a single spell.
|-
|-
| 5 || [[Greater Heal]] || Caster heals a target within range for Intelligence + Channelling + Healing + 5 lethal healing.
| 5 || [[Complete Heal]] || The caster may fully heal a single target.
|}
|}


==Way of Curing==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Utility'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[Healer’s Sense]] || Caster may sense the condition of friendly targets, including the severity of any wounds, presence of any poisons, disease, or magical debuffs. Caster additionally gains a +2 bonus to Medicine checks while this effect is active.
| 1 || [[Banish Contagion]] || The caster may eradicate a poison or disease affecting a target.
|-
|-
| 2 || [[Banish Contagion]] || Caster may eradicate a poison or disease affecting a target. This requires an opposed roll for Banish Contagion vs. the effect being removed.
| 2 || [[Rejuvenation]] || While under the affects of this spell, the target will recover non-lethal damage at an advanced rate.
|-
|-
| 3 || [[Reactive Heal]] || Caster places a buff on a target that heals the target if they take damage.
| 3 || [[Replenishment]] || The target recovers recovers mana more swiftly.
|-
|-
| 4 || [[Chain Heal]] || Caster releases a healing prayer that heals the most injured ally within range.
| 4 || [[Reactive Heal]] || The caster places a delayed healing enchantment on a target that will activate upon the target taking damage from an attack.  
|-
|-
| 5 || [[Regenerate]] || This powerful spell restores 1 Lethal damage per round for 1 hour. Any missing limbs, scarring, or permanent injuries are restored fully when all damage has been healed.
| 5 || [[Regenerate]] || This powerful spell restores health over time; any missing limbs, scarring, or permanent injuries are restored fully when all damage has been healed.
|}
|}


==Way of Devotion==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Aura'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[Invigorating Aura]] || When this spell is cast the caster gains a Invigoration Charge. The caster may expend a Invigoration Charge as a Fast action which heals Rank friendly targets within Rank + 5 yards for 1 non-lethal damage. This spell grants an additional charge at Rank 3, and a third at Rank 5. When the charges are expended the aura expires.
| 1 || [[Physician's Presence]] || Targets within range of the caster recover faster.  
|-
|-
| 2 || [[Healing Aura]] || When this spell is cast the caster gains a Healing Charge. The caster may expend a Healing Charge as a Fast action, which heals Rank friendly targets within Rank + 5 yards for 1 lethal damage. This spell grants an additional charge at Rank 3, and a third at Rank 5. When the charges are expended the aura expires.
| 2 || [[Health Siphon]] || When dealing damage to a target, the caster may instantly heal themselves or a nearby ally.
|-
|-
| 3 || [[Healing Pulse]] || Caster grants a rejuvenating spell to a single target
| 3 || [[Aura of Healing]] || Caster exudes an aura that improves healing.
|-
|-
| 4 || [[Healing Nova]] ||  
| 4 || [[Holy Ground]] || Caster designates an area as holy ground healing allies and damaging Undead, Spirits, Abominations, and Demons.
|-
|-
| 5 || [[Healing Well]] || Caster creates a nexus of healing energy that periodically heals nearby friendly targets.
| 5 || [[Holy Nova]] || Caster emits a blast of positive energy that damages enemies; caster may choose to place divine protection upon their chosen allies and, in turn, siphon energy to heal them.
|}
|}
[[Category:Channeling]]
[[Category:Domains]]

Latest revision as of 22:00, 7 February 2023

Domain Power: Healing Touch

Once per day, the caster may touch a target to heal them for the channeler's Casting roll, as per Heal. Alternatively, the caster may choose to substitute any single-target healing spell for this ability without paying the spell's mana cost. The substituted spell does not need to be cast via touch. At Rank 3, the caster may use this ability twice per day, and Rank 5 raises this to three times per day.

Way of Mending

Rank Power Description
1 Flash Heal The caster may quickly restore a small amount of health.
2 Healing Link The caster may form a magical link with a single target, giving the caster insight into the target's condition and providing additional benefits.
3 Heal The caster may magically heal a single target.
4 Mass Heal The caster may heal multiple targets with a single spell.
5 Complete Heal The caster may fully heal a single target.

Way of Curing

Rank Power Description
1 Banish Contagion The caster may eradicate a poison or disease affecting a target.
2 Rejuvenation While under the affects of this spell, the target will recover non-lethal damage at an advanced rate.
3 Replenishment The target recovers recovers mana more swiftly.
4 Reactive Heal The caster places a delayed healing enchantment on a target that will activate upon the target taking damage from an attack.
5 Regenerate This powerful spell restores health over time; any missing limbs, scarring, or permanent injuries are restored fully when all damage has been healed.

Way of Devotion

Rank Power Description
1 Physician's Presence Targets within range of the caster recover faster.
2 Health Siphon When dealing damage to a target, the caster may instantly heal themselves or a nearby ally.
3 Aura of Healing Caster exudes an aura that improves healing.
4 Holy Ground Caster designates an area as holy ground healing allies and damaging Undead, Spirits, Abominations, and Demons.
5 Holy Nova Caster emits a blast of positive energy that damages enemies; caster may choose to place divine protection upon their chosen allies and, in turn, siphon energy to heal them.