Healing Domain: Difference between revisions
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!Description | !Description | ||
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| 1 || [[Physician's Presence]] || | | 1 || [[Physician's Presence]] || Targets within range of the caster recover faster. | ||
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| 2 || [[Health Siphon]] || | | 2 || [[Health Siphon]] || When dealing damage to a target, the caster gains a charge which may be expended as a Fast Action to heal themselves or a nearby ally. | ||
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| 3 || [[Aura of Healing]] || | | 3 || [[Aura of Healing]] || Caster exudes an aura that improves healing. | ||
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| 4 || [[Holy Ground]] || | | 4 || [[Holy Ground]] || Caster designates an area as holy ground. Allies who end their turn on holy ground are healed. Undead, Spirits, Abominations, and Demons ending their turn on holy ground instead take damage. | ||
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| 5 || [[Holy Nova]] || | | 5 || [[Holy Nova]] || Caster emits a blast of positive energy that damages enemies; caster may choose to place divine protection upon their chosen allies and, in turn, siphon energy to heal them. | ||
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Revision as of 21:01, 30 July 2020
Domain Power: Healing Touch - Once per day, the caster may touch a target to heal them for Channeling Skill + Casting Stat: Intelligence + Highest Domain Rank dice, as per Heal. Alternatively, the caster may choose to substitute any single-target healing spell for this ability without paying the spell's mana cost. The substituted spell does not need to be cast via touch. At Rank 3, the caster may use this ability twice per day, and Rank 5 raises this to three times per day.
Rank | Power | Description |
---|---|---|
1 | Flash Heal | Quickly restores a small amount of health. |
2 | Healing Link | Form a magical link with a single target, giving the channeler insight into the target's condition and providing additional benefits. |
3 | Heal | Magically heal a single target. |
4 | Mass Heal | Heal multiple targets with a single spell. |
5 | Complete Heal |
Rank | Power | Description |
---|---|---|
1 | Banish Contagion | This powerful spell restores health over time - and any missing limbs, scarring, or permanent injuries are restored fully when all damage has been healed. |
2 | Rejuvenation | |
3 | Replenish | |
4 | Reactive Heal | |
5 | Regenerate | This powerful spell restores health over time - and any missing limbs, scarring, or permanent injuries are restored fully when all damage has been healed. |
Rank | Power | Description |
---|---|---|
1 | Physician's Presence | Targets within range of the caster recover faster. |
2 | Health Siphon | When dealing damage to a target, the caster gains a charge which may be expended as a Fast Action to heal themselves or a nearby ally. |
3 | Aura of Healing | Caster exudes an aura that improves healing. |
4 | Holy Ground | Caster designates an area as holy ground. Allies who end their turn on holy ground are healed. Undead, Spirits, Abominations, and Demons ending their turn on holy ground instead take damage. |
5 | Holy Nova | Caster emits a blast of positive energy that damages enemies; caster may choose to place divine protection upon their chosen allies and, in turn, siphon energy to heal them. |