Healing Domain: Difference between revisions

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'''Domain Power:''' Healing Touch - Once per day the caster may touch a target to heal them for Int + Channelling + Rank Healing dice. Alternately the caster may substitute any single target healing spell for this use without paying the mana cost. At Rank 3, the caster may use this ability twice per day, and Rank 5 raises this to three times per day.
'''Domain Power:''' Healing Touch - Once per day, the caster may touch a target to heal them for Int + Channelling + Rank Healing dice, as per [[Heal]]. Alternatively, the caster may choose to substitute any single-target healing spell for this ability without paying the spell's mana cost. The substituted spell does not need to be cast via touch. At Rank 3, the caster may use this ability twice per day, and Rank 5 raises this to three times per day.


{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Purity'''
|+ '''Healer's Focus'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[Flash Heal]] || Heals a single target for 1 lethal damage. At Rank 5 the healing increases to 2 lethal.
| 1 || [[Flash Heal]] || Heals a single target for a small amount of damage as a Fast Action.  
|-
|-
| 2 || [[Healing Link]] || Caster puts a buff on a friendly target for one hour that channels a portion of healing energy directed at that target to the caster. Each time the recipient of this buff receives healing, the caster gains 1 lethal healing. The spell may not be placed on the caster.
| 2 || [[Healing Link]] || Form a magical link with a single target, giving the channeler insight into the target's condition and providing additional benefits.  
|-
|-
| 3 || [[Heal]] || Caster heals a single target for Int + Channelling + Healing dice.  
| 3 || [[Heal]] || Magically heal a single target.  
|-
|-
| 4 || [[Mass Heal]] || Caster heals a number of targets equal to Rank within Rank x 10 yards for Int + Channelling + Healing dice.
| 4 || [[Mass Heal]] || Heal multiple targets with a single spell.
|-
|-
| 5 || [[Greater Heal]] || Caster heals a target within range for Intelligence + Channelling + Healing + 5 lethal healing.
| 5 || [[Regenerate]] || This powerful spell restores health over time - and any missing limbs, scarring, or permanent injuries are restored fully when all damage has been healed.
|}
|}


{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Utility'''
|+ '''Healer's Aura'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[Healer’s Sense]] || Caster may sense the condition of friendly targets, including the severity of any wounds, presence of any poisons, disease, or magical debuffs. Caster additionally gains a +2 bonus to Medicine checks while this effect is active.
| 1 || [[Invigorating Aura]] || When this spell is cast the caster gains an Invigoration Charge. The caster may expend an Invigoration Charge as a Fast action which heals Rank friendly targets within Rank + 5 yards for 1 non-lethal damage. This spell grants an additional charge at Rank 3, and a third at Rank 5. When the charges are expended the aura expires.
|-
|-
| 2 || [[Banish Contagion]] || Caster may eradicate a poison or disease affecting a target. This requires an opposed roll for Banish Contagion vs. the effect being removed.
| 2 || [[Healing Aura]] || When this spell is cast the caster gains a Healing Charge. The caster may expend a Healing Charge as a Fast action, which heals Rank friendly targets within Rank + 5 yards for 1 lethal damage. This spell grants an additional charge at Rank 3, and a third at Rank 5. When the charges are expended the aura expires.
|-
|-
| 3 || [[Reactive Heal]] || Caster places a buff on a target that heals the target if they take damage.
| 3 || [[Cleansing Aura]] ||
|-
|-
| 4 || [[Chain Heal]] || Caster releases a healing prayer that heals the most injured ally within range.
| 4 || [[Holy Ground]] ||  
|-
|-
| 5 || [[Regenerate]] || This powerful spell restores 1 Lethal damage per round for 1 hour. Any missing limbs, scarring, or permanent injuries are restored fully when all damage has been healed.
| 5 || [[Healing Nova]] ||
|}
|}


{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Aura'''
|+ '''Healer's Calling'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[Invigorating Aura]] || When this spell is cast the caster gains a Invigoration Charge. The caster may expend a Invigoration Charge as a Fast action which heals Rank friendly targets within Rank + 5 yards for 1 non-lethal damage. This spell grants an additional charge at Rank 3, and a third at Rank 5. When the charges are expended the aura expires.
| 1 || [[Banish Contagion]] || The channeler may eradicate poison or disease affecting a target. At higher ranks, the channeler may effect more than one target.  
|-
|-
| 2 || [[Healing Aura]] || When this spell is cast the caster gains a Healing Charge. The caster may expend a Healing Charge as a Fast action, which heals Rank friendly targets within Rank + 5 yards for 1 lethal damage. This spell grants an additional charge at Rank 3, and a third at Rank 5. When the charges are expended the aura expires.
| 2 || [[Replenishment]] ||  
|-
|-
| 3 || [[Healing Pulse]] || Caster grants a rejuvenating spell to a single target
| 3 || [[Communion]] || The channeler prostrates himself in prayer to his deity, recovering one use of the Domain Power.
|-
|-
| 4 || [[Healing Nova]] ||  
| 4 || [[Reactive Heal]] || Caster places a spell on a target that heals the target when they take damage.
|-
|-
| 5 || [[Healing Well]] || Caster creates a nexus of healing energy that periodically heals nearby friendly targets.
| 5 || [[Font of Healing]] || The channeler creates a nexus of healing energy that replenishes allies' health over time and occasionally restores mana to chosen targets.
|}
|}

Revision as of 21:21, 5 July 2020

Domain Power: Healing Touch - Once per day, the caster may touch a target to heal them for Int + Channelling + Rank Healing dice, as per Heal. Alternatively, the caster may choose to substitute any single-target healing spell for this ability without paying the spell's mana cost. The substituted spell does not need to be cast via touch. At Rank 3, the caster may use this ability twice per day, and Rank 5 raises this to three times per day.

Healer's Focus
Rank Power Description
1 Flash Heal Heals a single target for a small amount of damage as a Fast Action.
2 Healing Link Form a magical link with a single target, giving the channeler insight into the target's condition and providing additional benefits.
3 Heal Magically heal a single target.
4 Mass Heal Heal multiple targets with a single spell.
5 Regenerate This powerful spell restores health over time - and any missing limbs, scarring, or permanent injuries are restored fully when all damage has been healed.
Healer's Aura
Rank Power Description
1 Invigorating Aura When this spell is cast the caster gains an Invigoration Charge. The caster may expend an Invigoration Charge as a Fast action which heals Rank friendly targets within Rank + 5 yards for 1 non-lethal damage. This spell grants an additional charge at Rank 3, and a third at Rank 5. When the charges are expended the aura expires.
2 Healing Aura When this spell is cast the caster gains a Healing Charge. The caster may expend a Healing Charge as a Fast action, which heals Rank friendly targets within Rank + 5 yards for 1 lethal damage. This spell grants an additional charge at Rank 3, and a third at Rank 5. When the charges are expended the aura expires.
3 Cleansing Aura
4 Holy Ground
5 Healing Nova
Healer's Calling
Rank Power Description
1 Banish Contagion The channeler may eradicate poison or disease affecting a target. At higher ranks, the channeler may effect more than one target.
2 Replenishment
3 Communion The channeler prostrates himself in prayer to his deity, recovering one use of the Domain Power.
4 Reactive Heal Caster places a spell on a target that heals the target when they take damage.
5 Font of Healing The channeler creates a nexus of healing energy that replenishes allies' health over time and occasionally restores mana to chosen targets.