Healing Domain: Difference between revisions

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!Description
!Description
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| 1 || Flash Heal || Heals a single target for 1 lethal damage. At Rank 5 the healing increases to 2 lethal.
| 1 || [[Flash Heal]] || Heals a single target for 1 lethal damage. At Rank 5 the healing increases to 2 lethal.
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| 2 || Healing Link || Caster puts a buff on a friendly target for one hour that channels a portion of healing energy directed at that target to the caster. Each time the recipient of this buff receives healing, the caster gains 1 lethal healing. The spell may not be placed on the caster.
| 2 || Healing Link || Caster puts a buff on a friendly target for one hour that channels a portion of healing energy directed at that target to the caster. Each time the recipient of this buff receives healing, the caster gains 1 lethal healing. The spell may not be placed on the caster.

Revision as of 00:25, 20 July 2019

Domain Power: Healing Touch - Once per day the caster may touch a target to heal them for Int + Channelling + Rank Healing dice. Alternately the caster may substitute any single target healing spell for this use without paying the mana cost. At Rank 3, the caster may use this ability twice per day, and Rank 5 raises this to three times per day.

Purity
Rank Power Description
1 Flash Heal Heals a single target for 1 lethal damage. At Rank 5 the healing increases to 2 lethal.
2 Healing Link Caster puts a buff on a friendly target for one hour that channels a portion of healing energy directed at that target to the caster. Each time the recipient of this buff receives healing, the caster gains 1 lethal healing. The spell may not be placed on the caster.
3 Heal Caster heals a single target for Int + Channelling + Healing dice.
4 Mass Heal Caster heals a number of targets equal to Rank within Rank x 10 yards for Int + Channelling + Healing dice.
5 Greater Heal Caster heals a target within range for Intelligence + Channelling + Healing + 5 lethal healing.
Utility
Rank Power Description
1 Healer’s Sense Caster may sense the condition of friendly targets, including the severity of any wounds, presence of any poisons, disease, or magical debuffs. Caster additionally gains a +2 bonus to Medicine checks while this effect is active.
2 Banish Contagion Caster may eradicate a poison or disease affecting a target. This requires an opposed roll for Banish Contagion vs. the effect being removed.
3 Reactive Heal Caster places a buff on a target that heals the target if they take damage.
4 Chain Heal Caster releases a healing prayer that heals the most injured ally within range.
5 Regenerate This powerful spell restores 1 Lethal damage per round for 1 hour. Any missing limbs, scarring, or permanent injuries are restored fully when all damage has been healed.
Aura
Rank Power Description
1 Invigorating Aura When this spell is cast the caster gains a Invigoration Charge. The caster may expend a Invigoration Charge as a Fast action which heals Rank friendly targets within Rank + 5 yards for 1 non-lethal damage. This spell grants an additional charge at Rank 3, and a third at Rank 5. When the charges are expended the aura expires.
2 Healing Aura When this spell is cast the caster gains a Healing Charge. The caster may expend a Healing Charge as a Fast action, which heals Rank friendly targets within Rank + 5 yards for 1 lethal damage. This spell grants an additional charge at Rank 3, and a third at Rank 5. When the charges are expended the aura expires.
3 Healing Pulse Caster grants a rejuvenating spell to a single target
4 Healing Nova
5 Healing Well Caster creates a nexus of healing energy that periodically heals nearby friendly targets.