Hallucination: Difference between revisions
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| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
|- | |- | ||
| | | Action || Standard | ||
|- | |- | ||
| | | Cost || 4 Mana | ||
|- | |- | ||
| Effect || After failing a Magic Resistance vs. Casting roll, the affected target is lost in a hallucinatory world until the spell is removed by the caster or dispelled. They may experience fictional events or communicate with illusory characters without ever moving in the real world. To those on the outside, the target appears to be in a coma and may not be awakened until the spell is removed. | | Effect || After failing a Mental Magic Resistance vs. Casting roll, the affected target is lost in a hallucinatory world until the spell is removed by the caster or dispelled. They may experience fictional events or communicate with illusory characters without ever moving in the real world. To those on the outside, the target appears to be in a coma and may not be awakened until the spell is removed by the caster or otherwise dispelled. | ||
|} | |} |
Latest revision as of 15:57, 11 March 2024
Required | Mind Sphere 5 |
Range | Sight, Hearing; Sense Minds |
Area | 1 Target |
Duration | Until removed by caster or dispelled. |
Casting | Verbal, Somatic |
Action | Standard |
Cost | 4 Mana |
Effect | After failing a Mental Magic Resistance vs. Casting roll, the affected target is lost in a hallucinatory world until the spell is removed by the caster or dispelled. They may experience fictional events or communicate with illusory characters without ever moving in the real world. To those on the outside, the target appears to be in a coma and may not be awakened until the spell is removed by the caster or otherwise dispelled. |