Fire Domain
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Domain Power: Fire Immune - Immunity to fire effects up to Rank. Ignore damage equal to Rank each round for effects above Domain Rank.
Rank | Power | Description |
---|---|---|
1 | Conjure Fire | Conjure flames from your hands, orb of fire acts as a hands-free light source. May be thrown (Str+Thrown vs. Dodge) to deal Rank dice that ignores non-magical armor. |
2 | Fire Aura | Circle of flame follows the caster igniting nearby items and causing fire damage in dice equal to rank to targets in range. |
3 | Enchant Weapons | Enchant Rank number of weapons with fiery Enhancement bonus equal to Rank. |
4 | Flamestrike | Calls down a pillar of holy fire in a 4 yard radius. These flames ignore fire immunity equal to Rank and ignite unattended mundane materials. |
5 |
Rank | Power | Description |
---|---|---|
1 | Summon Blade | Conjures a greatsword of magical flame with a +1 enhancement bonus per Rank. Summoning the blade is a standard action. |
2 | Burning Blade | The conjured greatsword gains 9-again. |
3 | Fire Bolts | Enchants the flaming blade with (Rank) charges which can be expended to fling fire bolts at ranged targets. |
4 | Exploding Blade | Fire explodes from the blade on a strike burning nearby foes for 2 x Rank, 1 yard radius. Does not also affect the target hit. Magic Armor applies against this attack. |
5 | Fiery Wings | Caster gains wings of flame granting Flight at ground speed +Rank for 2xRank rounds. |
Rank | Power | Description |
---|---|---|
1 | Conjure Small Elemental | Conjure a Small Earth Elemental under your control for 1 Hour. |
2 | Conjure Medium Elemental | Conjure a Medium Earth Elemental under your control for 1 Hour. |
3 | Conjure Large Elemental | Conjure a Large Earth Elemental under your control for 1 Hour. |
4 | Conjure Huge Elemental | Conjure a Huge Earth Elemental under your control for 1 Hour. |
5 | Conjure Greater Elemental | Conjure a Greater Earth Elemental under your control for 1 Hour. |