Fire Domain

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Domain Power: Fire Immune - Immunity to fire effects up to Rank. Ignore damage equal to Rank each round for effects above Domain Rank.

Fire Lord
Rank Power Description
1 Conjure Fire Conjure flames from your hands, orb of fire acts as a hands-free light source. May be thrown (Str+Thrown vs. Dodge) to deal Rank dice that ignores non-magical armor.
2 Fire Aura Circle of flame follows the caster igniting nearby items and causing fire damage in dice equal to rank to targets in range.
3 Enchant Weapons Enchant Rank number of weapons with fiery Enhancement bonus equal to Rank.
4 Flamestrike Calls down a pillar of holy fire in a 4 yard radius. These flames ignore fire immunity equal to Rank and ignite unattended mundane materials.
5
Fiery Avenger
Rank Power Description
1 Summon Blade Conjures a greatsword of magical flame with a +1 enhancement bonus per Rank. Summoning the blade is a standard action.
2 Burning Blade The conjured greatsword gains 9-again.
3 Fire Bolts Enchants the flaming blade with (Rank) charges which can be expended to fling fire bolts at ranged targets.
4 Exploding Blade Fire explodes from the blade on a strike burning nearby foes for 2 x Rank, 1 yard radius. Does not also affect the target hit. Magic Armor applies against this attack.
5 Fiery Wings Caster gains wings of flame granting Flight at ground speed +Rank for 2xRank rounds.
Elemental Conjuring
Rank Power Description
1 Conjure Small Elemental Conjure a Small Earth Elemental under your control for 1 Hour.
2 Conjure Medium Elemental Conjure a Medium Earth Elemental under your control for 1 Hour.
3 Conjure Large Elemental Conjure a Large Earth Elemental under your control for 1 Hour.
4 Conjure Huge Elemental Conjure a Huge Earth Elemental under your control for 1 Hour.
5 Conjure Greater Elemental Conjure a Greater Earth Elemental under your control for 1 Hour.