Fire Domain

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Domain Power: Fire Immune - Immunity to fire effects up to Rank. Ignore damage equal to Rank each round for effects above Domain Rank.

Fire Lord
Rank Power Description
1 Firehands The caster's hands become alight with flame. The flame size is up to the constant control of the caster, to a maximum of 4 inches off of the skin. This fire behaves as normal fire in terms of light and ignition of combustibles. This flame grants all unarmed attacks the Fire descriptor and a Rank enhancement bonus.
2 Fire Aura An aura of flame heats the air around the caster for 1 hour. Each round, up to Rank random combustible objects within Rank yards ignites. The initial ignition is considered a magical fire effect and may be countered, dispelled, or resisted, but once ignition has occurred, the fire is completely natural and continues burning or not as the Storyteller determines. If there are any enemies within range, the caster may select one target to receive fire damage from the aura directly, with damage dice equal to Rank that is subject to Magic Defense. 1 mana.
3 Embershards As a Standard Action, the caster conjures a wreath of flame around their hands with 3 Ember charges for Rank x 2 rounds, or until all charges are expended. 1, 2, or 3 charges may be spent in a round as a Standard action to fire a flaming ember at a target within Rank x 10 yards. Each ember fired after the first one in a round receives a stacking -2 penalty. 2 mana.
4 Flamestrike The caster calls down a pillar of holy fire in a 4 yard radius on a point within Rank x 10 yards. This strike deals fire damage equal to casting dice and penetrates fire immunity equal to Rank and ignite unattended mundane materials. 3 mana.
5 Fiery Wings Caster gains wings of flame granting Flight at ground speed +Rank for 2xRank rounds. 4 mana.


Fiery Avenger
Rank Power Description
1 Summon Blade The caster conjures a 2 handed weapon of magical flame as a standard action. This weapon has the Fire descriptor, but otherwise functions as a normal weapon. The weapon must be held, and will vanish in smoke immediately if let go. The weapon stores 1 Flame charge on conjuring, and has a maximum of 1 charge possible

The caster may expend 1 Flame charge as a free action to gain 9-again on attacks for Rank rounds. The caster may spend recharge the blade's charges by spending 1 mana per charge desired as a fast action, to the maximum permitted.

2 Burning Blade When casting Summon Blade, the caster may spend 1 mana to add an additional 1 Flame charge to the blade, increasing it's charge count and charge maximum to 2.

The caster may additionally expend 1 Flame charge as a free action to gain +Rank enhancement for Rank rounds

3 Enchant Blades When casting Summon Blade, the caster may spend 2 mana to add 2 additional Flame charges to the blade, increasing it's charge count and charge maximum to 3.

The caster may additionally expend 1 Flame charge as a free action to enchant an Ally's weapon with the Flame descriptor and a Rank -1 enhancement. This enchantment lasts for 1 hour

4 Exploding Blade When casting Summon Blade, the caster may spend 3 mana to add 3 additional Flame charges to the blade, increasing it's charge count and charge maximum to 4.

The caster mast additionally expend 1 Flame charge as a free action to cause the next successful strike to burn foes immediately adjacent to the target for 2 x Rank dice, reduced by Magic Armor. This does not affect the target struck.

5 Flaring Blade When casting Summon Blade, the caster may spend 4 mana to add 4 additional Flame charges to the blade, increasing it's charge count and charge maximum to 5.

The caster may additionally expend 2 Flame charges as a free action to increase the reach of the blade by an additional 1 yard for 1 round.

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Rank Power Description
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