Fire Domain

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Domain Power: Fire Immune - Immunity to fire effects up to Rank. Ignore damage equal to Rank each round for effects above Domain Rank.

Fire Lord
Rank Power Description
1 Create Fire The caster may create a small magical fire in their hands at will. This flame may range from finger sized to hand sized according to the caster’s desires, shedding light up to a torch. In addition to the light, the flames are sufficient to ignite unattended flammable materials. The magical fire caused by this spell does not cause harm to the caster, however mundane fires ignited by this effect may still cause damage to the caster as normal. If the caster strikes a target with their flaming hand they may make an attack for Dexterity + Unarmed Melee + Fire Rank dice. The dice are reduced by Dodge and either Physical Defense or Magical Defense, whichever is higher.
2 Fire Aura Circle of flame follows the caster igniting nearby items and causing fire damage in dice equal to rank to targets in range.
3 Enchant Weapons Enchant Rank number of weapons with fiery Enhancement bonus equal to Rank.
4 Flamestrike Calls down a pillar of holy fire in a 4 yard radius. These flames ignore fire immunity equal to Rank and ignite unattended mundane materials.
5
Fiery Avenger
Rank Power Description
1 Summon Blade Conjures a greatsword of magical flame with a +1 enhancement bonus per Rank. Summoning the blade is a standard action.
2 Burning Blade The conjured greatsword gains 9-again.
3 Fire Bolts Enchants the flaming blade with (Rank) charges which can be expended to fling fire bolts at ranged targets.
4 Exploding Blade Fire explodes from the blade on a strike burning nearby foes for 2 x Rank, 1 yard radius. Does not also affect the target hit. Magic Armor applies against this attack.
5 Fiery Wings Caster gains wings of flame granting Flight at ground speed +Rank for 2xRank rounds.