Fire Domain: Difference between revisions

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!Description
!Description
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| 1 || Summon Blade || The caster conjures a greatsword of magical flame as a standard action. This greatsword has the Fire descriptor, but otherwise functions as a normal greatsword. The blade must be held, and will vanish in smoke immediately if let go. The blade stores 1 Flame charge on conjuring.
| 1 || Summon Blade || The caster conjures a 2 handed weapon of magical flame as a standard action. This weapon has the Fire descriptor, but otherwise functions as a normal weapon. The weapon must be held, and will vanish in smoke immediately if let go. The weapon stores 1 Flame charge on conjuring.


The caster may expend 1 Flame charge as a free action to gain 9-again on attacks for Rank rounds.
The caster may expend 1 Flame charge as a free action to gain 9-again on attacks for Rank rounds.
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The caster may additionally expend 1 Flame charge as a free action to gain +Rank enhancement for Rank rounds
The caster may additionally expend 1 Flame charge as a free action to gain +Rank enhancement for Rank rounds
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| 3 || || When casting Summon Blade, the caster may spend 2 mana to add 2 additional Flame charges to the blade, increasing it's charge count to 3.
| 3 || Enchant Blades || When casting Summon Blade, the caster may spend 2 mana to add 2 additional Flame charges to the blade, increasing it's charge count to 3.


The caster may additionally expend 1 Flame charge as a free action to enchant an Ally's weapon with the Flame descriptor and a Rank -1 enhancement. This enchantment lasts for 1 hour
The caster may additionally expend 1 Flame charge as a free action to enchant an Ally's weapon with the Flame descriptor and a Rank -1 enhancement. This enchantment lasts for 1 hour
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The caster mast additionally expend 1 Flame charge as a free action to cause the next successful strike to burn foes immediately adjacent to the target for 2 x Rank dice, reduced by Magic Armor. This does not affect the target struck.
The caster mast additionally expend 1 Flame charge as a free action to cause the next successful strike to burn foes immediately adjacent to the target for 2 x Rank dice, reduced by Magic Armor. This does not affect the target struck.
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| 5 || Fiery Wings ||  
| 5 || Flaring Blade || When casting Summon Blade, the caster may spend 4 mana to add 4 additional Flame charges to the blade, increasing it's charge count to 5.
 
The caster may additionally expend 2 Flame charges as a free action to increase the reach of the blade by an additional 1 yard for 1 round.
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Revision as of 22:39, 16 November 2017

Domain Power: Fire Immune - Immunity to fire effects up to Rank. Ignore damage equal to Rank each round for effects above Domain Rank.

Fire Lord
Rank Power Description
1 Firehands The caster's hands become alight with flame. The flame size is up to the constant control of the caster, to a maximum of 4 inches off of the skin. This fire behaves as normal fire in terms of light and ignition of combustables. This flame grants all unarmed attacks the Fire descriptor and a Rank enhancement bonus.
2 Fire Armor The caster becomes wreathed in flame, as per Fire Armor
3 Embershards As a Standard Action, the caster conjures a wreath of flame around their hands with 3 Ember charges for Rank rounds, or until all charges are expended. 1, 2, or 3 charges may be spent in a round as a Standard action to fire a flaming ember at a target within Rank x 10 yards. Each ember fired after the first one in a round receives a stacking -2 penalty. 2 mana.
4 Flamestrike The caster calls down a pillar of holy fire in a 4 yard radius on a point within Rank x 10 yards. This strike deals fire damage equal to casting dice and penetrates fire immunity equal to Rank and ignite unattended mundane materials.
5 Fiery Wings Caster gains wings of flame granting Flight at ground speed +Rank for 2xRank rounds.
Fiery Avenger
Rank Power Description
1 Summon Blade The caster conjures a 2 handed weapon of magical flame as a standard action. This weapon has the Fire descriptor, but otherwise functions as a normal weapon. The weapon must be held, and will vanish in smoke immediately if let go. The weapon stores 1 Flame charge on conjuring.

The caster may expend 1 Flame charge as a free action to gain 9-again on attacks for Rank rounds.

2 Burning Blade When casting Summon Blade, the caster may spend 1 mana to add an additional 1 Flame charge to the blade, increasing it's charge count to 2.

The caster may additionally expend 1 Flame charge as a free action to gain +Rank enhancement for Rank rounds

3 Enchant Blades When casting Summon Blade, the caster may spend 2 mana to add 2 additional Flame charges to the blade, increasing it's charge count to 3.

The caster may additionally expend 1 Flame charge as a free action to enchant an Ally's weapon with the Flame descriptor and a Rank -1 enhancement. This enchantment lasts for 1 hour

4 Exploding Blade When casting Summon Blade, the caster may spend 3 mana to add 3 additional Flame charges to the blade, increasing it's charge count to 4.

The caster mast additionally expend 1 Flame charge as a free action to cause the next successful strike to burn foes immediately adjacent to the target for 2 x Rank dice, reduced by Magic Armor. This does not affect the target struck.

5 Flaring Blade When casting Summon Blade, the caster may spend 4 mana to add 4 additional Flame charges to the blade, increasing it's charge count to 5.

The caster may additionally expend 2 Flame charges as a free action to increase the reach of the blade by an additional 1 yard for 1 round.