Fire Domain: Difference between revisions

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!Description
!Description
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| 1 || Create Fire || The caster may create a small magical fire in their hands at will. This flame may range from finger sized to hand sized according to the caster’s desires, shedding light up to a torch. In addition to the light, the flames are sufficient to ignite unattended flammable materials. The magical fire caused by this spell does not cause harm to the caster, however mundane fires ignited by this effect may still cause damage to the caster as normal. If the caster strikes a target with their flaming hand they may make an attack for Dexterity + Unarmed Melee + Fire Rank dice. The dice are reduced by Dodge and either Physical Defense or Magical Defense, whichever is higher.  
| 1 || Firehands || The caster's hands become alight with flame. The flame size is up to the constant control of the caster, to a maximum of 4 inches off of the skin. This fire behaves as normal fire in terms of light and ignition of combustables. This flame grants all unarmed attacks the Fire descriptor and a Rank enhancement bonus.
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| 2 || Fire Aura || Circle of flame follows the caster igniting nearby items and causing fire damage in dice equal to rank to targets in range.
| 2 || [[Fire Armor]] || The caster becomes wreathed in flame, as per [[Fire Armor]]
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| 3 || Enchant Weapons || Enchant Rank number of weapons with fiery Enhancement bonus equal to Rank.
| 3 || Embershards || As a Standard Action, the caster conjures a wreath of flame around their hands with 3 Ember charges for Rank rounds, or until all charges are expended. 1, 2, or 3 charges may be spent in a round as a Standard action to fire a flaming ember at a target within Rank x 10 yards. Each ember fired after the first one in a round receives a stacking -2 penalty. 2 mana.
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| 4 || Flamestrike || Calls down a pillar of holy fire in a 4 yard radius. These flames ignore fire immunity equal to Rank and ignite unattended mundane materials.
| 4 || Flamestrike || The caster calls down a pillar of holy fire in a 4 yard radius on a point within Rank x 10 yards. This strike deals fire damage equal to casting dice and penetrates fire immunity equal to Rank and ignite unattended mundane materials.
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| 5 || Fiery Wings || Caster gains wings of flame granting Flight at ground speed +Rank for 2xRank rounds.
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!Description
!Description
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| 1 || Summon Blade || Conjures a greatsword of magical flame with a +1 enhancement bonus per Rank. Summoning the blade is a standard action.
| 1 || Summon Blade || The caster conjures a greatsword of magical flame as a standard action. This greatsword has the Fire descriptor, but otherwise functions as a normal greatsword. The blade must be held, and will vanish in smoke immediately if let go. The blade stores 1 Flame charge on conjuring.
 
The caster may expend 1 Flame charge as a free action to gain 9-again on attacks for Rank rounds.
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| 2 || Burning Blade || The conjured greatsword gains 9-again.
| 2 || Burning Blade || When casting Summon Blade, the caster may spend 1 mana to add an additional 1 Flame charge to the blade, increasing it's charge count to 2.
 
The caster may additionally expend 1 Flame charge as a free action to gain +Rank enhancement for Rank rounds
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| 3 || Fire Bolts || Enchants the flaming blade with (Rank) charges which can be expended to fling fire bolts at ranged targets.
| 3 || || When casting Summon Blade, the caster may spend 2 mana to add 2 additional Flame charges to the blade, increasing it's charge count to 3.
 
The caster may additionally expend 1 Flame charge as a free action to enchant an Ally's weapon with the Flame descriptor and a Rank -1 enhancement. This enchantment lasts for 1 hour
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| 4 || Exploding Blade || Fire explodes from the blade on a strike burning nearby foes for 2 x Rank, 1 yard radius. Does not also affect the target hit. Magic Armor applies against this attack.
| 4 || Exploding Blade || When casting Summon Blade, the caster may spend 3 mana to add 3 additional Flame charges to the blade, increasing it's charge count to 4.
 
The caster mast additionally expend 1 Flame charge as a free action to cause the next successful strike to burn foes immediately adjacent to the target for 2 x Rank dice, reduced by Magic Armor. This does not affect the target struck.
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| 5 || Fiery Wings || Caster gains wings of flame granting Flight at ground speed +Rank for 2xRank rounds.
| 5 || Fiery Wings ||  
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Revision as of 22:15, 16 November 2017

Domain Power: Fire Immune - Immunity to fire effects up to Rank. Ignore damage equal to Rank each round for effects above Domain Rank.

Fire Lord
Rank Power Description
1 Firehands The caster's hands become alight with flame. The flame size is up to the constant control of the caster, to a maximum of 4 inches off of the skin. This fire behaves as normal fire in terms of light and ignition of combustables. This flame grants all unarmed attacks the Fire descriptor and a Rank enhancement bonus.
2 Fire Armor The caster becomes wreathed in flame, as per Fire Armor
3 Embershards As a Standard Action, the caster conjures a wreath of flame around their hands with 3 Ember charges for Rank rounds, or until all charges are expended. 1, 2, or 3 charges may be spent in a round as a Standard action to fire a flaming ember at a target within Rank x 10 yards. Each ember fired after the first one in a round receives a stacking -2 penalty. 2 mana.
4 Flamestrike The caster calls down a pillar of holy fire in a 4 yard radius on a point within Rank x 10 yards. This strike deals fire damage equal to casting dice and penetrates fire immunity equal to Rank and ignite unattended mundane materials.
5 Fiery Wings Caster gains wings of flame granting Flight at ground speed +Rank for 2xRank rounds.
Fiery Avenger
Rank Power Description
1 Summon Blade The caster conjures a greatsword of magical flame as a standard action. This greatsword has the Fire descriptor, but otherwise functions as a normal greatsword. The blade must be held, and will vanish in smoke immediately if let go. The blade stores 1 Flame charge on conjuring.

The caster may expend 1 Flame charge as a free action to gain 9-again on attacks for Rank rounds.

2 Burning Blade When casting Summon Blade, the caster may spend 1 mana to add an additional 1 Flame charge to the blade, increasing it's charge count to 2.

The caster may additionally expend 1 Flame charge as a free action to gain +Rank enhancement for Rank rounds

3 When casting Summon Blade, the caster may spend 2 mana to add 2 additional Flame charges to the blade, increasing it's charge count to 3.

The caster may additionally expend 1 Flame charge as a free action to enchant an Ally's weapon with the Flame descriptor and a Rank -1 enhancement. This enchantment lasts for 1 hour

4 Exploding Blade When casting Summon Blade, the caster may spend 3 mana to add 3 additional Flame charges to the blade, increasing it's charge count to 4.

The caster mast additionally expend 1 Flame charge as a free action to cause the next successful strike to burn foes immediately adjacent to the target for 2 x Rank dice, reduced by Magic Armor. This does not affect the target struck.

5 Fiery Wings