Fast Healing: Difference between revisions

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Latest revision as of 12:32, 22 March 2024

Required Wolf Discipline 3
Range Self
Target Area Self
Activation Action Fast
Activation Cost 2 Mana
Duration Rank Rounds
Passive Effect The adept now heals at double the normal natural rate. She regains 2 Lethal with a full night of rest, and 2 Non-Lethal every 15 minutes. A successful Medicine skill check grants 2 additional Lethal healing with a night of rest instead of 1. If the adept has been incapacitated and is bound, she may return to 1 Health instead of 0.
Active Effect When receiving magical healing, the adept regains one (1) additional point of Lethal healing.