Enthralling Presence: Difference between revisions

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(changed the function of the spell slightly to remove dependence on performance)
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   | Cost ||  3 Mana  
   | Cost ||  3 Mana  
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   | Effect ||  While active, the spell grants a +2 bonus to the caster's Perform skill(s), which increases to +3 at Rank 5 for 1 hour.  
   | Effect ||  While active, the spell draws targets' focus to the caster. Targets of animal intelligence or greater who hear or see the caster must succeed on a passive Magic Resistance roll vs. Casting Roll or become enthralled. An enthralled target stays in place as though spellbound and will resist all attempts to turn its attention away from the caster. Additionally, affected targets suffer a Rank penalty to Perception checks and, unless directly threatened, will be unlikely to respond to anything other than the caster.  


If the caster begins to perform immediately after casting, those who hear or see the caster must succeed on a Magic Resistance roll vs. Casting Roll or become enthralled. The caster may move freely during such a performance, however, actions requiring skill checks that risk disruption of the performer's concentration (such as jumping, climbing, diplomacy, etc.) may require another successful performance check or risk ending the performance upon attempt or failure at the Storyteller's discretion.  
Leaving a target's range of sight or hearing will immediately break the effect, leaving them dazed and confused as to what had happened while enthralled. When the enthrallment is broken, a successful Knowledge: Magic check with successes greater than or equal to the caster's Rank in Mind Sphere allows a target to recognize that a spell has been cast upon them and respond accordingly.


An enthralled target will resist all attempts to turn their attention away from the ongoing performance. Additionally, they suffer a Rank penalty on Perception checks and, unless directly threatened, will be unlikely to respond to anything other than the performance. Attacking or threatening an enthralled target will immediately break the effect.  
The caster may move freely while the spell is active, however, the spell may be disrupted by violent action, spellcasting, or the caster experiencing a heavy impact. Skill checks that risk disruption of the caster's Concentration (e.g. jumping, climbing, diplomacy, etc.) may disrupt the spell at the Storyteller's discretion.  
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Revision as of 13:30, 5 November 2022

Required Mind Sphere 4
Range Sight, Hearing
Area Centered on caster
Duration Concentration, 1 Hour
Casting Verbal, Somatic
Action Standard
Cost 3 Mana
Effect While active, the spell draws targets' focus to the caster. Targets of animal intelligence or greater who hear or see the caster must succeed on a passive Magic Resistance roll vs. Casting Roll or become enthralled. An enthralled target stays in place as though spellbound and will resist all attempts to turn its attention away from the caster. Additionally, affected targets suffer a Rank penalty to Perception checks and, unless directly threatened, will be unlikely to respond to anything other than the caster.

Leaving a target's range of sight or hearing will immediately break the effect, leaving them dazed and confused as to what had happened while enthralled. When the enthrallment is broken, a successful Knowledge: Magic check with successes greater than or equal to the caster's Rank in Mind Sphere allows a target to recognize that a spell has been cast upon them and respond accordingly.

The caster may move freely while the spell is active, however, the spell may be disrupted by violent action, spellcasting, or the caster experiencing a heavy impact. Skill checks that risk disruption of the caster's Concentration (e.g. jumping, climbing, diplomacy, etc.) may disrupt the spell at the Storyteller's discretion.