Enthralling Presence: Difference between revisions
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(changed the function of the spell slightly to remove dependence on performance) |
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| Cost || 3 Mana | | Cost || 3 Mana | ||
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| Effect || While active, the spell | | Effect || While active, the spell draws targets' focus to the caster. Targets of animal intelligence or greater who hear or see the caster must succeed on a passive Magic Resistance roll vs. Casting Roll or become enthralled. An enthralled target stays in place as though spellbound and will resist all attempts to turn its attention away from the caster. Additionally, affected targets suffer a Rank penalty to Perception checks and, unless directly threatened, will be unlikely to respond to anything other than the caster. | ||
Leaving a target's range of sight or hearing will immediately break the effect, leaving them dazed and confused as to what had happened while enthralled. When the enthrallment is broken, a successful Knowledge: Magic check with successes greater than or equal to the caster's Rank in Mind Sphere allows a target to recognize that a spell has been cast upon them and respond accordingly. | |||
The caster may move freely while the spell is active, however, the spell may be disrupted by violent action, spellcasting, or the caster experiencing a heavy impact. Skill checks that risk disruption of the caster's Concentration (e.g. jumping, climbing, diplomacy, etc.) may disrupt the spell at the Storyteller's discretion. | |||
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Revision as of 13:30, 5 November 2022
Required | Mind Sphere 4 |
Range | Sight, Hearing |
Area | Centered on caster |
Duration | Concentration, 1 Hour |
Casting | Verbal, Somatic |
Action | Standard |
Cost | 3 Mana |
Effect | While active, the spell draws targets' focus to the caster. Targets of animal intelligence or greater who hear or see the caster must succeed on a passive Magic Resistance roll vs. Casting Roll or become enthralled. An enthralled target stays in place as though spellbound and will resist all attempts to turn its attention away from the caster. Additionally, affected targets suffer a Rank penalty to Perception checks and, unless directly threatened, will be unlikely to respond to anything other than the caster.
Leaving a target's range of sight or hearing will immediately break the effect, leaving them dazed and confused as to what had happened while enthralled. When the enthrallment is broken, a successful Knowledge: Magic check with successes greater than or equal to the caster's Rank in Mind Sphere allows a target to recognize that a spell has been cast upon them and respond accordingly. The caster may move freely while the spell is active, however, the spell may be disrupted by violent action, spellcasting, or the caster experiencing a heavy impact. Skill checks that risk disruption of the caster's Concentration (e.g. jumping, climbing, diplomacy, etc.) may disrupt the spell at the Storyteller's discretion. |