Divine Chains

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Required Order Domain: Justice 2
Range 5 Yards x Rank
Area 1 Target
Duration Special
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Effect This spell may be cast in either of two ways:
  • Bind - The channeler throws out a glowing set of chains which whirl around a target, attempting to grapple them in place. The target may make an opposed roll using Unarmed Combat or Escape Artist. If they fail, they are Grappled for the remaining duration of the spell. On subsequent turns, they may attempt to break the grapple. If the material is reduced to 0 HP then the grapple immediately ends.The chains have the following stats:
    • HP: 2 x Rank
    • Defense: 3 (3 armor)
    • Attack (Grapple): 5d10 + Rank
  • Leash -