Danger Sense: Difference between revisions

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   | Required || [[Wolf Discipline]] 3  
   | Required || [[Wolf Discipline]] 3
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|-
   | Area ||  Self
   | Range ||  Self
|-
|-
   | Duration || 1 round
   | Target Area || Self
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|-
   | Cast Action ||  Free Reactive
   | Activation Action ||  Reactive
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   | Cost || (Passive) Free, (Active) 2 Mana
   | Activation Cost || 2 Mana
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   | Effect || Passive: Gain a +2 bonus to Perception to detect an Ambush or Sneak Attack. Gain a +2 bonus on Sense Motive to detect hostility.
   | Duration ||  1 Round
Active: Ignore Rank dodge reduction for one round. (Ex. Viper Strike, Steady Shot, Quicksilver weapons, or dodge reduction due to multiple attacks in a round)  
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  | Passive Effect || Gain a +2 Proficiency bonus to [[Perception Skill|Perception]] to detect an Ambush or Sneak Attack. Gain a +2 Proficiency bonus on [[Sense Motive Skill|Sense Motive]] checks to detect hostility.
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| Active Effect || The adept may ignore Dodge Reduction equal to Rank on incoming attacks for one round (e.g. [[Viper Strike]], [[Fighting Style: Archery|Steady Shot]], Quicksilver weapons, or Melee Attack-induced Dodge Reduction).
|}
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Latest revision as of 15:19, 22 March 2024

Required Wolf Discipline 3
Range Self
Target Area Self
Activation Action Reactive
Activation Cost 2 Mana
Duration 1 Round
Passive Effect Gain a +2 Proficiency bonus to Perception to detect an Ambush or Sneak Attack. Gain a +2 Proficiency bonus on Sense Motive checks to detect hostility.
Active Effect The adept may ignore Dodge Reduction equal to Rank on incoming attacks for one round (e.g. Viper Strike, Steady Shot, Quicksilver weapons, or Melee Attack-induced Dodge Reduction).