Conjure Claw
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Required | Seed: Conjure 2 | ||
Range | 5 yards | ||
Area | 1 Yard wide | ||
Duration | Instant | ||
Casting | Verbal, Somatic | ||
Cast Action | Standard | ||
Mana Cost | 1 | ||
Push | +1 yard to Range per Push | ||
Defense | Physical, Magic Resistance | Effect | The caster conjures planar material that swells into the shape of a hand that claws across the ground. When casting the spell the caster may choose from the following:
Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the material conjured is stone the roll gains +1 Armor Piercing. If the material is metal the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be grabbed by the claw ending their turn where the claw ends. Flying targets may not be struck with Conjured Claw. |