Conjure Claw
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Required | Seed: Conjure 2 |
Range | 5 yards |
Area | 1 Yard wide |
Duration | Instant |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | 1 |
Push | +1 yard to Range |
Effect | The caster conjures planar material up to 10 yards away that swells into the shape of a clawed hand that sweeps across the ground toward the caster dealing Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) to any targets between the caster and the origination point. A target struck by the claw must succeed against a Magic Resistance roll or be dragged adjacent to the caster. Flying targets may not be struck with Conjured Claw. |