Conjure Claw: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 19: Line 19:
   | Defense || Physical, Magic Resistance
   | Defense || Physical, Magic Resistance
|-
|-
   | Effect || The caster manipulates planar material conjured by [[Shaped Conjuration]] into the shape of a hand approximately 1 yard wide that claws across the ground 5 yards in any direction from its point of origin. Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the conjured material is stone, the roll gains +1 Armor Piercing. If the material is metal, the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be pushed by the claw ending their turn where the claw ends. When the claw reaches its maximum distance it collapses back into planar materials. Flying targets may not be struck with Conjured Claw.
   | Effect || The caster conjures planar material into the shape of a hand approximately 1 yard wide that claws across the ground 5 yards in any direction from its point of origin. Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the conjured material is stone, the roll gains +1 Armor Piercing. If the material is metal, the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be pushed by the claw ending their turn where the claw ends. When the claw reaches its maximum distance it collapses into dust. Flying targets may not be struck with Conjured Claw.  
 
Example: Malatar conjures a pile of Stygian bone with [[Shaped Conjuration]] into a pile. On the following round he creates a [[Conjured Claw]] sending the bones away from the pile to knock a nearby enemy backwards away from him. The claw collapses into a pile of bones next to the target. The following round as the enemy begins to run, trying to escape, Malatar moves so the enemy is between him and the bones, and conjures the claw again, pushing the enemy back towards him.
|}
|}



Latest revision as of 11:28, 4 August 2022

Required Seed: Conjure 2
Range 5 yards x Rank
Area 1 Yard wide claw that can move up to 5 yards
Duration Instant
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Push +1 yard to distance the claw can move per push
Defense Physical, Magic Resistance
Effect The caster conjures planar material into the shape of a hand approximately 1 yard wide that claws across the ground 5 yards in any direction from its point of origin. Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the conjured material is stone, the roll gains +1 Armor Piercing. If the material is metal, the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be pushed by the claw ending their turn where the claw ends. When the claw reaches its maximum distance it collapses into dust. Flying targets may not be struck with Conjured Claw.