Conjure Claw: Difference between revisions

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   | Required || [[Seed: Conjure]] 2
   | Required || [[Seed: Conjure]] 2
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   | Range || 5 yards
   | Range || 5 yards x Rank
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   | Area || 1 Yard wide
   | Area || 1 Yard wide claw that can move up to 5 yards
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   | Duration || Instant
   | Duration || Instant
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   | Cast Action ||  Standard
   | Cast Action ||  Standard
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   | Mana Cost ||  1
   | Cost ||  1 Mana
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   | Push || +1 yard to Range per Push
   | Push || +1 yard to distance the claw can move per push
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   | Defense || Physical, Magic Resistance
   | Defense || Physical, Magic Resistance
   | Effect || The caster conjures planar material that swells into the shape of a hand that claws across the ground. When casting the spell the caster may choose from the following:
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   | Effect || The caster conjures planar material into the shape of a hand approximately 1 yard wide that claws across the ground 5 yards in any direction from its point of origin. Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the conjured material is stone, the roll gains +1 Armor Piercing. If the material is metal, the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be pushed by the claw ending their turn where the claw ends. When the claw reaches its maximum distance it collapses into dust. Flying targets may not be struck with Conjured Claw.  
* The claw is conjured at the caster's location and moves away from the caster 5 yards.
* The claw is conjured up to 5 yards away from the caster and moves towards the caster.  
 
Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the material conjured is stone the roll gains +1 Armor Piercing. If the material is metal the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be grabbed by the claw ending their turn where the claw ends. Flying targets may not be struck with Conjured Claw.
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Latest revision as of 11:28, 4 August 2022

Required Seed: Conjure 2
Range 5 yards x Rank
Area 1 Yard wide claw that can move up to 5 yards
Duration Instant
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Push +1 yard to distance the claw can move per push
Defense Physical, Magic Resistance
Effect The caster conjures planar material into the shape of a hand approximately 1 yard wide that claws across the ground 5 yards in any direction from its point of origin. Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the conjured material is stone, the roll gains +1 Armor Piercing. If the material is metal, the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be pushed by the claw ending their turn where the claw ends. When the claw reaches its maximum distance it collapses into dust. Flying targets may not be struck with Conjured Claw.