Conjure Claw: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(16 intermediate revisions by 2 users not shown)
Line 3: Line 3:
   | Required || [[Seed: Conjure]] 2
   | Required || [[Seed: Conjure]] 2
|-
|-
   | Range || 10 yards
   | Range || 5 yards x Rank
|-
|-
   | Area || 1 Target
   | Area || 1 Yard wide claw that can move up to 5 yards
|-
|-
   | Duration || Instant
   | Duration || Instant
Line 13: Line 13:
   | Cast Action ||  Standard
   | Cast Action ||  Standard
|-
|-
   | Mana Cost ||  1
   | Cost ||  1 Mana
|-
|-
   | Push || +1 yard to Range
   | Push || +1 yard to distance the claw can move per push
|-
|-
   | Effect || The caster conjures planar material up to 10 yards away that swells into the shape of a clawed hand that sweeps the ground toward the caster dealing Willpower + Sorcery + Seed: Conjure physical damage (vs. target's physical defense) to any targets between the caster and the origination point. A target struck by the claw must succeed against a Magic Resistance roll or be dragged adjacent to the caster.
  | Defense || Physical, Magic Resistance
|-
   | Effect || The caster conjures planar material into the shape of a hand approximately 1 yard wide that claws across the ground 5 yards in any direction from its point of origin. Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the conjured material is stone, the roll gains +1 Armor Piercing. If the material is metal, the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be pushed by the claw ending their turn where the claw ends. When the claw reaches its maximum distance it collapses into dust. Flying targets may not be struck with Conjured Claw.  
|}
|}



Latest revision as of 11:28, 4 August 2022

Required Seed: Conjure 2
Range 5 yards x Rank
Area 1 Yard wide claw that can move up to 5 yards
Duration Instant
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Push +1 yard to distance the claw can move per push
Defense Physical, Magic Resistance
Effect The caster conjures planar material into the shape of a hand approximately 1 yard wide that claws across the ground 5 yards in any direction from its point of origin. Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the conjured material is stone, the roll gains +1 Armor Piercing. If the material is metal, the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be pushed by the claw ending their turn where the claw ends. When the claw reaches its maximum distance it collapses into dust. Flying targets may not be struck with Conjured Claw.