Conjure Claw: Difference between revisions

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   | Required || [[Seed: Conjure]] 2
   | Required || [[Seed: Conjure]] 2
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   | Range || 5 yards
   | Range || 5 yards x Rank
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   | Area || 1 Yard wide
   | Area || 1 Yard wide claw that can move up to 5 yards
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   | Duration || Instant
   | Duration || Instant
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   | Cost ||  1 Mana
   | Cost ||  1 Mana
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   | Push || +1 yard to Range per Push
   | Push || +1 yard to distance the claw can move per push
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   | Defense || Physical, Magic Resistance
   | Defense || Physical, Magic Resistance
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   | Effect || The caster conjures planar material that swells into the shape of a hand that claws across the ground. When casting the spell the caster may choose from the following:
   | Effect || The caster manipulates planar material conjured by [[Shaped Conjuration]] into the shape of a hand approximately 1 yard wide that claws across the ground 5 yards in any direction from its point of origin. Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the conjured material is stone, the roll gains +1 Armor Piercing. If the material is metal, the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be pushed by the claw ending their turn where the claw ends. When the claw reaches its maximum distance it collapses back into planar materials. Flying targets may not be struck with Conjured Claw.


* The claw is conjured at the caster's location and moves away from the caster 5 yards.
Example: Malatar conjures a pile of Stygian bone with [[Shaped Conjuration]] into a pile. On the following round he creates a [[Conjured Claw]] sending the bones away from the pile to knock a nearby enemy backwards away from him. The claw collapses into a pile of bones next to the target. The following round as the enemy begins to run, trying to escape, Malatar moves so the enemy is between him and the bones, and conjures the claw again, pushing the enemy back towards him.
* The claw is conjured up to 5 yards away from the caster and moves towards the caster.  
 
Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the material conjured is stone the roll gains +1 Armor Piercing. If the material is metal the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be grabbed by the claw ending their turn where the claw ends. Flying targets may not be struck with Conjured Claw.
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Revision as of 15:18, 24 August 2020

Required Seed: Conjure 2
Range 5 yards x Rank
Area 1 Yard wide claw that can move up to 5 yards
Duration Instant
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Push +1 yard to distance the claw can move per push
Defense Physical, Magic Resistance
Effect The caster manipulates planar material conjured by Shaped Conjuration into the shape of a hand approximately 1 yard wide that claws across the ground 5 yards in any direction from its point of origin. Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the conjured material is stone, the roll gains +1 Armor Piercing. If the material is metal, the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be pushed by the claw ending their turn where the claw ends. When the claw reaches its maximum distance it collapses back into planar materials. Flying targets may not be struck with Conjured Claw.

Example: Malatar conjures a pile of Stygian bone with Shaped Conjuration into a pile. On the following round he creates a Conjured Claw sending the bones away from the pile to knock a nearby enemy backwards away from him. The claw collapses into a pile of bones next to the target. The following round as the enemy begins to run, trying to escape, Malatar moves so the enemy is between him and the bones, and conjures the claw again, pushing the enemy back towards him.