Conjure Claw: Difference between revisions
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| Cast Action || Standard | | Cast Action || Standard | ||
|- | |- | ||
| | | Cost || 1 Mana | ||
|- | |- | ||
| Push || +1 yard to Range per Push | | Push || +1 yard to Range per Push |
Revision as of 00:35, 23 August 2020
Required | Seed: Conjure 2 |
Range | 5 yards |
Area | 1 Yard wide |
Duration | Instant |
Casting | Verbal, Somatic |
Cast Action | Standard |
Cost | 1 Mana |
Push | +1 yard to Range per Push |
Defense | Physical, Magic Resistance |
Effect | The caster conjures planar material that swells into the shape of a hand that claws across the ground. When casting the spell the caster may choose from the following:
Enemies struck by the claw take Willpower + Sorcery + Seed: Conjure lethal physical damage (vs. target's physical defense) If the material conjured is stone the roll gains +1 Armor Piercing. If the material is metal the roll gains +2 Armor Piercing. A target struck by the claw must succeed against a Magic Resistance roll or be grabbed by the claw ending their turn where the claw ends. Flying targets may not be struck with Conjured Claw. |